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Showing reviews 11-15 of 293
A tad short October 4, 2009 Jonathan Mettin (Philadelphia, PA USA) 1 out of 1 found this review helpful
As a big fan of the original Fable, I was really looking forward to this one. And I really enjoyed it... while it lasted.
Let me explain. This game will not take long if you're used to RPGs. If you just blow through the main story and don't do any side quests you are looking a maybe a long weekend of play. The main story isn't even that deep - you basically know all there is to know within the first few hours. This is a big disappointment, because since you know who the final boss is going to be right from the get-go, and you know enough of his past to be intrigued, you are ready for an engaging story... but then they never build on that excellent foundation. Even the final "battle" - if you can call it that - leaves something to be desired, as the whole "fight" consists of pressing and holding the A button.
As disappointed as I am with the game's length and plot, Fable II did fix a lot of the issues I had with the original. Combat has now been mapped to three buttons - one for melee, one for ranged, and one for spells - which makes combat more intuitive as you don't have to keep switching weapons between attacks (e.g. you can chain melee-melee-ranged-melee-area of effect spell-melee-directed spell-melee just by pressing X-X-Y-B-X-B-X).
There are fewer spells, but the spell selector is now much easier to use. You pre-select spells for up to five levels, each level increasing in power, and you hold the B button until you charge the level you want to cast. Each spell also has two modes - area of effect and directed, and they do just what they say. So the "Fireball" and "Enflame" spells from Fable I are now under "Inferno" here; charge up and release for a radial attack similar to Enflame, or charge up, target an enemy and release for a Fireball equivalent.
There is also a lot more to do outside of the main story here - between jobs, numerous side quests and other oddities you will find yourself spending an amount of time on Fable II roughly the same as if you had gone through the main story of Fable I. When the main story ends, the play continues - some quests aren't even available until the story ends, so there's more to do after you save the world. The downloadable content - currently there is a "Knothole Island" expansion and a "See the Future" expansion - are also very good and worth the points to buy them, as each tacks on at least a few hours of gameplay.
They also fixed the cumbersome "rent" system by automatically dropping gold into your account every five minutes (even if you are not playing; if you find you're low on cash just play another game for a day or two and when you go back to Fable II you get a nice windfall); this has a downside of making gold incredibly easy to get, even early in the game.
And finally, the dog. If you love exploring the map to search for hidden items, you will hate his guts. But if you're like me and don't mind being led to treasure chests and dig spots that are near where you are, you will love him. The dog is especially useful for the dig spots, as they are truly hidden and rarely hinted at as they were in Fable I (like being in the center of a ring of flowers). I won't spoil any endings, but if you want to dig up as much treasure as you can you might want to forgo the plot once you level your pooch's treasure hunting skills up, because, just like in Fable 1, you have a choice to make at the end of the plot that will greatly influence the rest of your game.
Fable II retains all the humor and fun of its predecessor, but suffers a serious lack of quality plot-driven gameplay. If you liked the original, it's a good buy, as you will get roughly the same amount of aggregate play time. If, however, you're not one for doing sidequests or sticking around after the credits roll, make this a rental first.
Major disappointment September 30, 2009 Dropsy (DC) 1 out of 1 found this review helpful
Essentially, this is a boring action game with an unrelated virtual-pet mechanic in the form of townspeople.
I rarely write reviews, but this game promised so much and delivered so little that I felt compelled to write one. If you've ever played an RPG, then you know that the most important part of the game is the connection you have to the characters, the world and the story. This game substitutes a vague, silly, tamagotchi mechanic for this type of emotional connection. You interact with people not by talking or asking questions but by doing "gestures". You can get people to like you or hate you. But in the end, what's the point? The people have no bearing on the rest of the game. It's just a gimmick that's slapped on. The core game is a short, pointless action game with absolutely no challenge. I kid you not, it's virtually impossible to die. And get this, if you do die, you COME RIGHT BACK in the same spot. This game is absurd. It's the hubris of the creator, who thought his sandbox (e.g. the tamagotchi part) was so compelling that the actual challenge could be an afterthought.
This game is another Peter Molyneux failure. His games are big on ego and short on vision. He substitutes shallow gimmicks for genuine depth. He dispenses with the elements that make traditional games work, but fails to replace them with anything compelling. No amount of graphical polish can hide this concept's failure.
Very fun game and still worth playing September 26, 2009 Joe Velazquez (VIRGINIA BEACH, VA) My wife loved the first game so i bought Fable 2 for her but i found myself playing this more than her. I loved the story and my quest for vengance but in the end, your stuck with a hard 3 way decision on what to do and how to end the game. After the game ends, you can contiue to travel and look for the Legandary weapons and acheivements. Game is not that hard but you earn experience on every fight. The exp is uesed in different collors of orbs. Each colore would upgrade a different ability or power and their are stors that sell potions for that quick exp. You can max out your fire or choose to bring back more dead guys to help you fight. All you have to do is power up to the max that you got and unlease the power. The downside is that you can be attacked and so you have to be careful. Their are different types of enemies so its not that repetative.
There are side thing you can do like get married and recieve something nasty. You can buy houses and remodel them, raise a famliy or two in two different towns, purchase weapons and on some you can add a crystal type thing to boost you sword power. Their is plenty of money to be earned so buy as much protery as you can. Its not just for the game but for online trading. Trading you say... Their is an acheivements to collect all 7 Hero Dolls but some poeple will only sell them for 7-10 million. Crazy but if you go to xbox360acheivements you will be able to find people that are willing to trade. The other reason is to trade legendary weapons or items that someone needs to get an acheivements like unlocking all the Demon doors.
I think there have been 2 DLC's that have been release for the game and each with its own missions and new perks. Get your dog back if it died and the ablility to change the type of dog you have. Dalmation, Bloodhound, Husky or your old Mutt are the potions that the guy sels and there not that expensive.
The co-op play is terrible and you have to share the same screen. So if my and my wife wanted to play, the screen does not split. If me and my friend from another sate wanted to play, you still share the same screen wich means you both have to stay close together within view range. The online aspect is that if you wanted to trade with a friend, you will have to look for their orb. Its in the setting menue and you can see several orbs running around and poeple asking to trade for hero dolls or weapons. If you are trading with someone, you have to go up to the orb and trasfer certain items and the game will save after each trasfered item.
The game is really fun and i hope this help you in what you need to know
Great story September 21, 2009 G. Robertson This is a great game, not the most graphically advanced or best game play but it is very entertaining. Better than a good movie, and you get to determine how the story line goes.
Decent game with replayability September 11, 2009 L. Martin (San Mateo, CA) I thought that this game was a solid experience that could be repeated. It was open enough, skill wise, that you could take any skill tree, or all skill trees, and succeed.
Pretty casual game.
Showing reviews 11-15 of 293
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