|  | Author: PJ Cabrera Publisher: Apress
List Price: $39.99 Buy New: $18.85 as of 11/24/2009 13:28 CST details You Save: $21.14 (53%)
New (30) Used (10) from $18.85
Seller: BOOKS__UNLIMITED Rating: 26 reviews Sales Rank: 33557
Languages: English (Original Language), English (Unknown), English (Published) Media: Paperback Edition: 1 Pages: 280 Number Of Items: 1 Shipping Weight (lbs): 1.2 Dimensions (in): 9 x 6.9 x 0.8
ISBN: 1430219688 Dewey Decimal Number: 005.26 EAN: 9781430219682 ASIN: 1430219688
Publication Date: June 29, 2009 Availability: Usually ships in 1-2 business days Condition: ***BRAN NEW CONDITION, NEW, Ships Within 24 Hours - Satisfaction Guaranteed!
|
| Customer Reviews:
Showing reviews 11-15 of 26
Great but a bit disapointed August 12, 2009 G. DiMartino 2 out of 5 found this review helpful
I expected to be tought how to create an iPhone game. It still has and teaches you a lot. I would reccomend this book
Little more than a bragging session August 10, 2009 J.L. (Auburn, AL USA) 5 out of 7 found this review helpful
While the case studies in this book do contain isolated nuggets of advice and best practices, this book is little more than an opportunity for individual developers to boast, took their own horns, and promote their products or companies. Very little in the way of condensed knowledge to guide developers. As a collegiate instructor who has taught iPhone development, I would only recommend this book as supplemental reading or for use in discussing or dissecting individual case studies. I would advise any developer wishing to obtain detailed knowledge to invest his or her money elsewhere.
shallow not indepth July 30, 2009 Li (CA) 4 out of 6 found this review helpful
They should not have titled this book iPhone Games Projects. There are not very many examples.
They should rename this book "Interviews with iPhone Game Developers". A good majority of the book just deals with generic game programming advice that can be applied to any platform.
This was a waste of my money, since it cost over [...] bucks when I bought it.
Surprised and Delighted July 27, 2009 W. L. Donner 2 out of 6 found this review helpful
We are starting to do iPhone development but are not in the business of games development. Bought this sight unseen in the hope that it would help us get under the covers of the iPhone SDK and to see how others have moved their legacy code into this new world. It succeeds admirably.
The pictures and anecdotes are charming, it is an easy read, and has very useful information for anyone wanting to construct a network servicing iPhone users, or wanting to render graphics most compactly and efficiently on the device. For an old timer, it is good to see that all the old and tightest C code is still at the core of these new wonderful efforts.
Not at all what I wanted. July 21, 2009 W. Alers 6 out of 9 found this review helpful
I've been buying every book on Objective-C and the iPhone SDK that I can get my hands on and I was really excited about this book since few really ever go into any kind of depth on games.
I was very disappointed when I cracked open the book only to find it was mostly just stories from people who had made games, and nothing on the actually creation of games. I didn't want a book of stories, I wanted to learn techniques for game design.
If you actually want to learn how to make games and not just hear about people who have then avoid this book. I'm very disappointed that Apress published this since the rest of the iPhone books I've bought from them have been very helpful.
Showing reviews 11-15 of 26
|
|
|