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iPhone Games Projects

iPhone Games ProjectsAuthor: PJ Cabrera
Publisher: Apress

List Price: $39.99
Buy New: $18.85
as of 11/22/2009 06:23 CST details
You Save: $21.14 (53%)



New (32) Used (9) from $18.85

Seller: feathersbooks
Rating: 3.0 out of 5 stars 26 reviews
Sales Rank: 53305

Languages: English (Original Language), English (Unknown), English (Published)
Media: Paperback
Edition: 1
Pages: 280
Number Of Items: 1
Shipping Weight (lbs): 1.2
Dimensions (in): 9 x 6.9 x 0.8

ISBN: 1430219688
Dewey Decimal Number: 005.26
EAN: 9781430219682
ASIN: 1430219688

Publication Date: June 29, 2009
Availability: Usually ships in 1-2 business days
Condition: Fast shipping!

Customer Reviews:
Showing reviews 6-10 of 26



2 out of 5 stars Not all of those are gems...   September 23, 2009
Alexander Kolesnikov (Glasgow, UK)
I join the previous reviewers in their disappointment, but the most amazing thing about this book is that the material written by the book's Lead Author PJ Cabrera is such a terrible mess. First of all, the topic is barely relevant for games development, but ok, web services can be used for anything. Then PJ throws in some snippets of Rails that are incomprehensible for those who doesn't know Rails and trivial for those who does. Why were they needed at all? But then we are coming to iPhone development, finally, and this is where I am beginning to feel a doubt in the author's overall competence. He is using a UITableViewController and creates an outlet for UITableView in it... Hey, look at your own screenshot on page 35 and you will see that this controller already has a table view connected to an outlet.

I gave this book two stars because I hope it will become more useful for me after I learn more about Open GL from some other source. Otherwise, I would give it just one star. I wonder if Dave Mark whose name is on the cover has ever looked into the book.



5 out of 5 stars Great advice   September 9, 2009
L. Palm
1 out of 2 found this review helpful

The games examples were a fun read, but the best thing to take home was the optimization section. It is hard to get satisfactory performance to fill that 320x480 screen full of gorgeous graphics at 30fps, so i found this book very helpful.


1 out of 5 stars No, no, no.   September 2, 2009
Wayne Hawkins (New Zealand)
3 out of 5 found this review helpful

Sorry for the writers of the book but I fell that this is just a waste of money. In a nut shell - It is a collection of programmers that would not have a clue on how to tutor or pass their wealth of knowledge on. It made me fell really stupid as a beginner to writing games. It was almost like they were showing off with their achievement.

Someone needs to write a book that takes you from start to end of writing a simple game in 2D and then 3D. If someone does this then we will have a great book. I see this book sitting on the shelf next to my DOS and Windows 3.11 books and not moving again.



5 out of 5 stars Great insights!   August 25, 2009
Dave Wooldridge (California, USA)
1 out of 4 found this review helpful

Just read the excellent iPhone Games Projects book and liked it quite a bit. I always find it fascinating to learn the development perspective of leading programmers -- their process and lessons learned in producing best-selling apps. I especially loved the chapters on user interface design and game design methodology. I typically develop productivity apps, but this book made me want to drop everything and create a game! Inspiring stuff for developers looking to dive into iPhone game development.


2 out of 5 stars Fluff and Stuff   August 15, 2009
A. Ford (Denver, CO)
3 out of 4 found this review helpful

I found this book to be only slight informative. I recognize that all the authors have created (or been involved) with successful iPhone applications but this book is basically project 'postmortem' articles similar to what you'll find on [...]Not worthy of a book. One thing in particular stood out. The author/creator of BugDom (which I've played) said it was about 500,000 lines of C code. 500,000? Really? Does anyone remember AoE. I believe that was about 220,000 lines of code.. Thing's that make you say, "hmmm"...

Buying books before you've checked it's review status... definitely NOT priceless. Spend your money and time elsewhere.


Showing reviews 6-10 of 26



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