Neverwinter Nights 2: Storm of Zehir Expansion | 
| From: Atari
List Price: $19.99 Buy New: $8.95 as of 11/22/2009 15:40 CST details You Save: $11.04 (55%)
New (15) Used (2) from $8.25
Seller: Best Game Deals Rating: 48 reviews Sales Rank: 1122
Format: DVD-ROM Platforms: Windows Vista, Windows XP Genre: fantasy_action_games ESRB: Teen Media: DVD-ROM Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Windows Vista Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0.1 x 0 Direct Download Release
MPN: 27711 Model: 27711 UPC: 742725277113 EAN: 0742725277113 ASIN: B001E3ARJ6
Release Date: November 18, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | Roster of 18 cartoon boxers, parodies of celebrities from sports, music, and movies | | • | Hosted by Michael Buffer, famous for his Let's Get Ready to Rumble trademark call | | • | Hilarious moves, detailed facial animations, damage textures and fighting techniques (special moves, combos, extreme knockdowns and special Rumble combos) | | • | New Championship Mode lets you create your own unique boxer and nurture his skills through mini-games |
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| Editorial Reviews:
Product Description Neverwinter Nights 2 (NWN2) is a computer role-playing game set in the fantasy world of the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. It takes the player from the tiniest of villages into a sweeping tale of danger and war, chronicling their rise from a peasant to a full-fledged hero of the Realms, defending it against one of the greatest threats of the age. Build a character that suits your style of play - good or evil, chaotic or lawful, with any number of skills, feats and professions available at the click of a button. Whether lobbing fireballs and researching forgotten spells as a powerful Wizard, hacking a trail through legions of orcs as a Fighter armed only with a battle axe and your courage, or taking on the role of a Rogue that can slip into the shadows at a moment's notice, the choice is yours. Choose your alignment, your allies, your companions, and how you want your character to develop... design the character you want, role-play the way you want, and carry the battle to the enemy.
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| Customer Reviews:
Showing reviews 1-5 of 48
A good choice if you liked NWN 2 September 18, 2009 Kevin D. Stark The improvements that come with this expansion really do breathe some new life into NWN 2. Many of the character skills which were not utilized in the original campaign now have new usefulness. Having the opportunity to build a trading empire is a nice diversion from combat. The storyline is interesting and, in the usual NWN fashion, has a few twists and turns. I would say that one could expect around 20 hours of play from this expansion, maybe more. I think that NWN2: Storm of Zehir is a good value.
Falls short of the original September 11, 2009 Zork Adventurer (Texas, US) In the latest installment of the Neverwinter Nights series Obsidian brings something new to the table... or should I say something very old. The overland map takes me back to the old crawls of Ultima or Phantasy Star, though with better graphics. I have nothing against random battles and exploring maps from an overhead 2D view, but it feels like Obsidian thought these random events would take the place of a strong plot and strong characters in this installment. I loved the original Neverwinter Nights 2... it was huge with multiple storylines and huge towns and mazes that you could return to time and again and still find something new. And the Characters were so good, you really grew to like them or hate them. It really got hard to choose who to take out in my party at times. In The Mask of the Betrayer the epic went on with a very tight storyline. The towns and mazes grew smaller, with fewer choices and less to explore... but the shadow realm and the soul eater were imaginative, if sometimes frustrating additions. And the story grew from the original, joining something old with something new. In the Storm of Zehir the story feels shallow with little to pull you in emotionally. The scenery is gorgeous, but I'm getting bored quickly. I continued with my favorite Arcane Archer and found it very sad when I finally got to see Kelgor and he didn't know who I was. There is no continuity with the characters, though there is an attempt at continuity with the locations of the story. So far I'm finding the characters in the story to be very bland and it's causing me to detach from the story. I'm only a third or so of the way through the game and I find myself avoiding it because I'm finding it boring. That's a big change for me as I've always loved this series. Some people will probably enjoy this one, but if the characters and story are what draw you to a game Storm of Zehir might disappoint you. It has for me... I'm not sure if I'll even try to finish it.
Different but great September 7, 2009 T. Wenig 1 out of 1 found this review helpful
Storm of Zehir is sure much different from all the other NWN campaigns (NWN1 and NWN2). Though MOTB still is my favourite one SOZ is absolutely a great game:
The overland map forces you to skill your characters in a way that most people usually wouldn't do: you need to skill one party member to work as your "guide" to move fast and to avoid encounters. You don't have to, but than you do not need to complain, if you have to fight every two steps. Trading and crafting is not bad, though I did not use crafting very much, there was still enough equipment around, so I ddi'nt need to craft. The team skills were also no bad Idea: I only used the one, which shortens the rest time to 4 hours, which was very usefull, as resting is only allowed on the overland maps or in taverns. The limitted resting is also forcing you to be carefull with your spells. The new dialogue system is very nice: depending on your skill another character might have to say something that others can not (e.g. if one party member has a high diplomacy skill).
There are also some minor things that I liked about the other games more: in SOZ are no ingame video sequenzes and video dialogues, which is kind of a step back from the original campaign and MOTB. There is also not really team interaction like in MOTB. I liked the principle of the influence points very much. The story is a bit short: directly to the story related quests are rare.
I just hope that games like NWN are continued to be produced as I prefer more round base role playing much more than realtime like in Oblivion (though it was a great game too).
X1: The Isle of Dread as a computer game September 6, 2009 Paul G. Sundling (Los Angeles CA United States) 1 out of 1 found this review helpful
For those old school gamers who actually played the original D&D, we're talking pre AD&D or at least AD&D version 1, this game is like playing the module X1: The Isle of Dread. X1 was one of the very first modules, after the B series which includes such classics as B4: The Lost City. The similarities include shipwreck, dinosaurs and the open ended exploration approach.
In current terminology, this game is less about a scripted overall story and more about "emergent gameplay" like the GTA series. For that reason, the characters are not as engaging as previous NW2 games. Given that you can create multiple characters in your party, not just the main character that also felt more like a real D&D game.
The cap is 30 levels. My recommendation is to play NW2 first, then storms of Zehir and then Mask of the Betrayer. Not only is this advised based on difficulty level, but also because Mask of the Betrayer doesn't let you keep your weapons, money or stuff in your inventory. Granted then it's not playing in the time line appropriately, but you get the best bang for the buck on your character.
The best race so far is the Yuan-ti, because of magic resistance. So you might be even better off to create/export a character in Zehir and then play in the above suggested order.
The trade part is fun and one of the elements is the characters are trying to revive the sword coast economy. I did like the part about having to find resources to upgrade. It seemed like the have resources sent to your keep didn't work.
It's nice change of pace from the other games, more another aspect of D&D. One of my favorite aspects was the overland map that made wandering monsters a real important part of the game, not like a prescripted thing.
Another Expansion to Neverwinter Nights 2 August 23, 2009 D. Blizzard (New York City, NY, USA) This is the second expansion to the Neverwinter Nights 2 saga. Zehir should be played, if you want it to remain challenging, either with a newly created character or just after the main campaign. Since this game requires the original to play, little has changed in terms of game mechanics and graphics. I played this game shortly after completing the second expansion, "Mask of the Betrayer" also known as MotB, and found it very enjoyable, even though I overpowered almost all enemies in the game. Zehir adds a few new elements to the game, such as an overland map and an economy. The overland map is a welcome addition to the game, but the encounter rate is very high and you cannot outrun or evade most enemies. For a low-level character, this could be helpful since the fight will reward the party with experience and items. For a high-level character (Mask of the Betrayer maxes out at level 30, which I had) the encounters can be bothersome with all the loading and time wasted. If you ported over your character from MotB, not only do you have all the experience, but also all the items which are usually far better than what is found in Zehir. I did find one interesting element to playing this game in sequence after MotB, and that was the various feats are ported over to the game. All of the story-driven feats are present if a character is ported, so the hero remains the Kala'cha and has the abilities of the soul eater (minus the annoying meter). I never tried using the devour skill from MotB in Zehir, I'm not sure if it would work. One of the more rewarding aspects of the overworld map was the ability to explore and discover new areas not previously visited, or even hinted at, in the main story. Even at level 30, I did have two instances where my character's survival was in doubt, and that was during the final boss and against a miniboss, One of Many. The economic aspect of the game is very interesting. For such high-level characters, playing the game with just a single unit may be more enjoyable as the other members of the party can be more trouble than they're worth to keep track of. Simply put, you have to run, more or less, a merchant empire. You start caravans, open trading centers in nearby cities, and upgrade your operations. Zehir, unlike MotB or even the main campaign, is nowhere near as dark and takes a more light-hearted approach. I did miss the more cinematic nature of the previous installments, but the dialog was still just as good. However, the voice acting is hit-or-miss. Overall, this is a very welcome expansion to the game that builds on the strengths of Neverwinter Nights 2, while adding its own. Many of the bugs and quirks from the previous installments are, sadly, still present.
Showing reviews 1-5 of 48
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