Heroes of Might & Magic V: Tribes of the East |  | From: Ubisoft
List Price: $29.99 Buy New: $8.67 as of 11/25/2009 00:51 CST details You Save: $21.32 (71%)
New (19) Used (5) from $6.50
Seller: timarcade-movies_and_music Rating: 15 reviews Sales Rank: 4776
Platform: Windows Genre: Role Playing Games ESRB: Teen Media: CD-ROM Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Shipping Weight (lbs): 0.4 Dimensions (in): 0.1 x 0.1 x 0
MPN: 68386 Model: 68386 UPC: 008888683865 EAN: 0008888683865 ASIN: B000VIRLKI
Release Date: October 16, 2007 Availability: Usually ships in 1-2 business days
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| Features:
| • | The brutal Orc faction now comes to the Heroes series. This faction's troops include Orcs, Goblins, Cyclops, and the famed Pao Kais. | | • | Experience the dramatic conclusion of the usurper Biara's reign. Characters from Dark Messiah of Might and Magic will also appear to bring an unexpected twist to this multi-layered plot. | | • | Tribes of the East will also feature 10 multiplayer and five single-player maps. | | • | Every creature in the Heroes V universe will get an alternative upgrade level, increasing the total number of creatures in the Heroes of Might and Magic V line to over 170! These powerful new abilities are sure to become an integral part of your combat tactics. | | • | Expand your arsenal and gameplay with new spells, artifacts, buildings and innovative features such as the combo-based Artifact Power Link and Battle Rage, the unique racial ability of the Orcs. |
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| Editorial Reviews:
Product Description Heroes of Might & Magic V PC
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| Customer Reviews:
Showing reviews 1-5 of 15
One more time... October 26, 2009 William R. Goodwin (Tavernier, Fl) The final chapter of HOMM5, this game is just about as much fun as the other 2 games. This is a stand alone game as well, so the other games aren't needed to play this, though it is one big story so having played the other 2 helps make this games story more understadable.
This time, you have an ORC faction for this battle, and alot of the units are pretty cool, though you have too many units that can do damage to your own as well, no matter how you line them up. And the AI in the computer knows how to make you do that.
The missions are hard, but you do get to choose your level of difficulty (just like on HAmmers of Fate), which is good because this game can drive you nuts. With 16 missions, you will have many hours of gameplay as one of the downsides is repetious play. That is pretty much the worst part of the HOMM series.
Most of the missions are very cool and they have fixed a few bugs from the earlier games and added enough new units, artifacts, and other items to make this seem fresh.
Enjoyed playing this series, though wished this game would have been a litlle better.
Long and Boring July 22, 2009 J. Salomone (Massachusett) It is very cheep, but for an obvious reason. I got all the Heroes of Might and Magic V for about 25 dollars including shipping and handling, and I never played it much past the first few missions. It was very easy to beat even on the hardest difficulty, it just took to much time to do. I found myself just building up huge armies and slaughtering my enemies within about 4 game weeks for every single mission. I must say some of the characters are rather interesting, and it does bring back some of my old memories of other turned based fighting games like Final Fantasy 7.
The true successor to Heroes of Might and Magic III: Complete December 26, 2008 J. R. Marin (New York) 3 out of 4 found this review helpful
If you have played Heroes III: Complete, or the original Heroes V, then I hope you read this review. Tribes of the East is the culmination of Ubisoft's efforts to bring a faithful sequel to Heroes III, and if you are a fan of the series or a fan of turn based strategy games (or are interested in giving the genre a try), this is one of the best games out there.
I won't comment much on the single player campaign, as this has never been the strong point of the series, nor its selling point. Tribes of the East improves on Heroes III and V in several respects. For those reading this review who have never played the original Heroes V but did play Heroes III, the primary improvement over the rest of the series is the combat. Tier 7 units no longer completely overwhelm the enemy as in Heroes III, in part because of better balance overall in terms of the tiers, but also because Tier 7 units have been toned down, made more accessible, and are cheaper to purchase.
The turn system has also been replaced by a system of initiative; faster units go more often, initiative bonuses from magic and artifacts are relative to the initiative of particular units, and movement speed is a much bigger deal because of the size of the battlefield and the less generous movement stats overall. Basically, Heroes V is a 1000% improvement on Heroes III combat system. Heroes do interact on the battlefield, as in Heroes IV, but only in the sense that all heroes have different abilities and magic (as opposed to Heroes III, where Might heroes simply stood around waiting to dispel blind).
Tribes of the East improves on Heroes V and Hammers of Fate with alternative unit upgrades, which is probably the most overdue and significant addition to the series. When you purchase a unit's upgraded building, you get access to two upgrades, and you can switch a unit between these upgrades at any time when your hero is in his / her castle for a nominal gold fee. You can even sport both types of a particular unit (for example, you can use both Djinn Sultans and Viziers to spam luck bonuses and random blessings on your units). This greatly increases your options against particular castles, making mirror matches far more interesting and balancing certain mismatches (another example... Inferno now has Pit Spawns and Succubus Seducers, preventing them from being simply overwhelmed by high hit point towns). In general, the combination of the improved combat system when the series originally was released, and the addition of twice as many upgraded units, makes Heroes V the most formidable game of the heroes series.
There are a few major cons to Heroes V, and if Ubisoft reads its consumer reviews on Amazon, it should take note of some of these, because I think that most people who have played any version of Heroes 5 will agree with most of them.
First, the limited amount of company-produced game maps for single player or hot seat games is incomprehensible. I've spent many hours scouring user-made custom maps just to find one or two additional maps worth playing on. This is something Ubisoft could probably remedy relatively quick and cheaply. I would gladly pay an extra $20-25 to download a library of Heroes V maps. This is probably the most urgent con to this game, as the limited maps reduces what is potentially the infinite replay value of this game.
Second, the world map spells are bordering useless. This is an understandable change from Heroes III, where town portal, dimension door, and fly were so ridiculously powerful that not getting one of them (especially town portal) could be the difference between winning and losing. While the removal of dimension door for instant travel is welcome, the actual functionality of town portal makes the spell practically useless. You should be able to set a town as your designated "town portal" when you visit it. Otherwise, teleporting back to the closest town makes larger maps degenerate into an elaborate game of cat and mouse in larger games. This is not a fun way to play Heroes, as it penalizes going on the offensive. Some races, such as Sylvan, are particularly damaged by the functionality because their racial is essentially useless unless they are constantly returning to their original town. Ditto for Academy.
Third, allied heroes cannot use allied castles in any way. They can't even enter them. I don't understand why this is the case. This should be patched immediately. You also can't tag your allies' resources, and you should also be able to "liberate" your allies' castle if his / her last one is taken and you recover it in the week's time, instead of the castle being put in your possession and your ally getting kicked out of the game.
Fourth, you should be able to access your castle and hero info while waiting between turns, even if just the general info. It is strange that in none of the Heroes games this has been made accessible.
Last, the Hall of Fame seems to be bugged or only works for campaigns. One of the most fun parts of having multiple people share a computer to play Heroes III or to play hot seat was the Hall of Fame; it was an easy way to reward players with some sort of scale of greatness. I actually play on my roommate's PC, and we play quite a bit, and this it is very sad that we don't have a Hall of Fame that itself reminds of all the epic games we've played, which is the case in Heroes III.
These cons aside, Heroes V: Tribes of the East is as amazing game. There's also a Heroes V port for Mac OS X, but not of Tribes of the East (why they ported the original Heroes V instead of Tribes of the East, when TOE is a standalone and had already been released, is a deep, unexplained question). I strongly recommend this game to gamers of all type, as it is fun, every time you play it is different, and it is graphically a very satisfying game. I also disagree with many reviewers that the game music is inferior to Heroes III. This is simply not true. The combat music in Heroes V is far superior, and some towns, like Undead and Sylvan, have music that is better than any track from Heroes III.
Again, I highly recommend this game, and as my review title states, this is the true successor to Heroes of Might and Magic III: Complete.
Last Expansion is worth it! November 26, 2008 datarush (Atwater, CA United States) 1 out of 1 found this review helpful
The initial release of Heroes V sometimes got faint praise, such as 'its a Heroes' game and it doesn't suck, yay!'. I thought it was better than that, but it did have some problems, such as initially not delivering the promised map editor and unplayable buggy multi-player. That's all in the past, however, and with this expansion just about all the fantasy creatures present in earlier versions of HOMM are present.
Tribes of the East adds the Stronghold, the barbarian town and creature group. They are on the dark side along with the Inferno, Dungeon and Necromancer, but their 'powerups' work much differently than all the other towns' creatures, light or dark. Barbarian Heroes don't use magic (although they can train some Anti-Magic skills) but instead focus on increasing the Stronghold creatures' rage, which basically improves the creatures combat performance. For this reason they are a bit more difficult to use to their best advantage by any other hero type or in mixed armies. Still its great to watch the Cyclops clobber low level creatures with his tree club! Great stuff, its bargain priced and does not have any copy protection so you can play it without the DVD in the system. Play on!
Great game. June 29, 2008 D. Nelson (USA) 0 out of 2 found this review helpful
A new faction is added to the Heroes V series, the orcs. But in addition to that there are changes made to several of the other classes, with the most notable being another entire set of upgrades to choose from (ex. skeletons Upgrade to skeleton archers OR skeleton warriors). This is for each type of character.
Leveling up heroes is a bit different in that you can follow a certain path and gain a special skill associated with that path.
Minor grammar errors that tweak my nerves a bit, but no big deal.
I play the hot seat mode with friends when we are just hanging out sometimes. The online mode is good as well, but a bit bogged down at times, which may be my computer.
There are many ways to play this game and so it has a good amount of replayability, which is loved in any game.
This is a great game to play.
Showing reviews 1-5 of 15
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