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Guild Wars Factions

Guild Wars Factions

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From: NCsoft

List Price: $29.99
Buy Used: $6.20
as of 11/24/2009 01:42 CST details
You Save: $23.79 (79%)



New (17) Used (14) from $6.20

Seller: hardbop83
Rating: 4.0 out of 5 stars 78 reviews
Sales Rank: 5132

Platform: Windows XP
Genre: role_playing_games
ESRB: Teen
Media: DVD-ROM
Edition: Standard
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 12 - 20 years
Operating System: Windows XP
Shipping Weight (lbs): 1
Dimensions (in): 0 x 0.1 x 0.1
Legal Disclaimer: Warranty does not cover misuse of product.

MPN: FG-XP-GW2ST-001
UPC: 875646000017
EAN: 0875646000017
ASIN: B000ELW4D6

Release Date: April 28, 2006
Availability: Usually ships in 1-2 business days

Features:
  • Hundreds of new creatures, guild halls, skills and more
  • Two new professions: the deadly Assassin and the necromantic Ritualist
  • A whole new continent, Cantha, either connects to the lands of Tyria or stands on its own
  • Guilds band together into alliances to gain control of towns and access exclusive Alliance Missions
  • New game types include missions with ranked scoring and large-scale Alliance vs. Alliance battles

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Product Description
Guild Wars: Factions is a stand-alone adventure you can play independently or as part of the Guild Wars world. The stand-alone Guild Wars: Factions is the second campaign in ArenaNet's massively multiplayer online role-playing game. Explore an entire new continent, with a wide range of professions, skills, missions, and monsters. There are also new options for Cooperative and Player-versus-Player (PvP) play, and enhanced features for guilds.

Amazon.com Product Description
When NCsoft released the original in 2005, it promised a revolution in Massively Multiplayer Online games: an online game with no monthly fees and completely standalone expansion packs. With simple gameplay, and endless multiplayer and solo options, the first game gained a devoted following of experienced and new players alike. Exactly one year later, Guild Wars Factions widens the horizons of Guild Wars, almost doubling the size of the world. The expansion pack offers whole new worlds to explore, and it doesn't require Guild Wars to play. Players can explore the new continent of Cantha by traveling from the lands of Tyria or they can travel in Cantha alone--and even those who only own one of the Guild Wars games can invite their friends to join their questing areas and share the game content without forcing each other to buy the other game.


Cantha's elegant castles house both beauty and intrigue. View larger.


Exotic new armor sets, faces and hair styles offer even more unique character options to players. View larger.


Hundreds of new monsters await in 50 new quest areas.View larger.

Cantha's Warring Factions
The expansion pack adds whole new ways to experience the game: alliances and factions. In Tyria, players banded together in small guilds and warred against each other, but Cantha is a land of much more complicated politics. Guilds can join together in alliances, align themselves with one of Cantha's two warring factions, and battle other alliances to gain and hold territory. The epic Faction Battles can change the face of Cantha in real time, shifting borders and changing the control of entire cities and towns as battles are won and lost. The Battle Isles play host to most of the new Player vs. Player content, providing alliances a huge battlefield to supplement the Tyrian arenas.



Player versus Player combat reaches a new dimension with massive Alliance Battles.View larger.

Alliances will also have access to two new kinds of missions, Alliance Missions and Elite Missions. Alliance Missions feature multiple teams battling for control over resources and strategic locations, earning faction points for their alliance. The best and most powerful alliances can venture on Elite Missions, which are designed to be the ultimate challenge for even the most experienced teams.

New Player Options
Solo players have not been neglected either, and those who choose to remain separate from alliance and faction politics still have a lot to enjoy in the expansion. Two new professions are available to the denizens of Cantha: the deadly Assassin and dark Ritualist. Assassins wield daggers with fatal precision and can teleport to strike down enemies up close, while Ritualists summon the spirits of the dead to control the battlefield. New faces, hair styles and armor sets give the two new professions their own distinct look, evoking the exotic feel of Cantha. To allow players to experience the new professions without deleting their old characters, four extra character slots will be added to players who have previously existing Guild Wars accounts.



The Assassin emerges from the shadows as a playable profession in Factions. View larger.

While the level limit has not yet been raised from 20, players who still love the six professions from the core game have not been forgotten. Dozens of new skills are available for the older professions as well. Players have more options than ever before, and the new story missions and quest areas will test their ability to adapt to new styles and situations. Hundreds of all-new weapons, items and pets offer characters a huge amount of customization, and a new mission type will put each player's skill to the test. Challenge missions are cooperative missions with scoring objectives, and NCsoft will post the highest scores and display the rankings in-game, adding a new competitive element to the game that doesn't require direct combat.

NCsoft has taken care to cater to their entire player base with Guild Wars Factions. Team players have new options that range from Braveheart-style mass PvP battles to the online RPG version of organized sporting events. Solo players and lone wolves have plenty of character customization to play with as well as the continuation of the Guild Wars story. Even those who only own Guild Wars Factions or Guild Wars can expand their game experience by sampling the content with players who own the other game, making Factions an expansion in the true sense: it broadens the horizons without being essential to enjoying the complete game.


Customer Reviews:
Showing reviews 1-5 of 78
1 2 3 4 5 6 ...16Next »



4 out of 5 stars Quick game   September 13, 2009
L. Huynh (California)
Compared to the other Guildwars games, this one has the shortest campaign, and the story was kinda dull. But the assassins and ritualists are fun to play as, so it makes up for it.


5 out of 5 stars Guild Wars Factions   May 21, 2009
Jennifer Garrett (Granbury, TX)
Guild Wars Factions is an awesome game addition to the first game. Its new characters assasin and ritualists are cool. I recommend this to any GW fan.


5 out of 5 stars Guild Wars Review (Factions)   May 11, 2009
mightyjoeape
This supplier provided timely shipping and the product came as expected. I am a big fan of Prophecies so I knew that I would enjoy Factions just as much. One huge perk to Guild Wars is that you don't have to pay for your online play like you do for other online role playing games such as WOW.


1 out of 5 stars Guild Wars is a Pretty Awful! I mean that exactly as said.   April 29, 2009
maskedgamer
1 out of 3 found this review helpful


I'm reviewing factions from the Trilogy game set that I got. The Trilogy comes with 3 GW games Prophecies,Factions, and Nightfalls. I can honestly see the variating differences in all the games. I'll start by saying what most people already know. Guild Wars is a very pretty game. The game has great detail in terrain, and character design. For the most part I believe that is one of the main reasons that it remains somewhat popular to this day. However, the game play is not as beautiful as the graphics. Guild Wars Factions of the 3 games o nthe Trilogy I have is the ugliest game of them all.


Aside from the starter mission the main missions take place in a Chinese ghetto mostly. You will be in this ghetto about 80% of the game. Unlike the previous game, trying to navigate around in Factions is a punishing task. Many times you will find yourself running into dead ends, or comming across mobs of goons that drop from seemingly out of no where. I really did not find this game satisfying at all. Every corner you turned waited mobs of 15-20 goons waiting to attack you(no that's not a rough estimate either). Exploring is almost out the question even if you have a 5 star team.

The reward for fighting mob after mob just is not worth it. There were almost 15 quest that I had completed in the game, that I did not even bother to go and collect the reward on, because it was too difficult to return to the areas to collect them. I love games and I've played many in my lifetime, but this was the first game where I completed portions of it, and simply did not care to even pickup my reward. The design of Factions makes playing it a chore. Aren't games supposed to be enjoyable? What is this?

I also want to add that that Factions does include a better story than the randomly confusing story of Prohpecies that did not connect well, nor have a true point in the end. This time the plot is pretty cut and dry. Although the story doesn't compell you to beat the game, it is better than the previous attempt at a solid story.

Along side the story you have some new classes.You have Assasin, and ritualist. I play mainly an Assassin, and I've never been so furiated at gameplay controls and design. The Assassin skills are chain skills meaning you need to use skills A,B,&C to unlock skill D the one that you only wanted to use in the first place. When you add this skill setting style to a limit of 8 skills at a time it gets old. What you will find are few basic skill sets that will work. Eventually you will get tired of doing the same sequences over and over again. I played PVP on my assassin and every fight was the same. I have little chose in what moves I chose because the game limited what I could do. It's like it was telling me how to play. It just made a class that could have been a lot of fun a chore to play. The designers could have done a better job with the assassin skill set, as most skills are very similar just listed in different catagories. Which makes chaining them even more of am annoyance.

Another drawback to the game is the community of Guild Wars. Factions has harder missions where henchman and Hero's will just not be enough. You have to use live players, and in an online RPG game like Guild Wars most of the players are children that don't understand the concepts of teamwork. You'll again be stuck looking for people to help you finish a mission you need to beat the game. It really wouldn't be so bad since Guild Wars is a highly sociable online RPG game, there is always someone around. However, the people that are around are not always the ideal people to mingle with. The community of Guild Wars is on a pre-teen level. There are many immature players that waist no opportunity to vent hateful, and mindless message to any and every player they can find. You'll be quickly tired of reading internet lingo spewed in the chat box every other second. You'll also get tired watching every miserable teen vent their meaningless adolesent fury on any player who says something they don't like. Saying "hello" might trigger an argument in this game.


All things aside I did not find Factions very enjoyable. The only reason I took the time out to beat it was due t o the fact I paid $50.00 for the game and get something out of it. Factions was the 2nd Guild Wars game I played and beat, and I'm not interested in continuing. Playing redundant missions, fighting mindless mobs over and over and over again, being given missions with more text to read than the bible, and having to put up with a community that would best be suited for a middleschool, does not interest me at all. The game is very limited and walks on rails as far as what you can do, and what you can experiene in this game. Some people may love this game, and some like me may see it otherwise.
I did not bother to compare guild wars to games like Warcraft because Warcraft is an MMO. Guild wars is basicly an Online RPG that allows you to have the option of interacting with other players IF you wish to do so.

The bottom line is that if you love Guild Wars, and enjoy the gameplay and community, than Factions should be just fine for you, but if your looking for a game that has more depth to it, and community that has at the very least passed puberty, than Guild Wars really is not for you.



5 out of 5 stars Good game with no monthly fees   April 18, 2009
Chad Samson (Altanta, GA USA)
I got this game pretty quickly. I took about an extra week before I loaded it, but once I did, I have enjoyed it.

Price was good on it too. I paid about 10 dollars less (including shipping) than I would have at a local retailer.


Showing reviews 1-5 of 78
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