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Playroom Entertainment Killer Bunnies and the Quest for the Magic Carrot Blue Starter Set

Playroom Entertainment Killer Bunnies and the Quest for the Magic Carrot Blue Starter Set


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Brand: Playroom Entertainment
Category: Toy

List Price: $24.99
Buy New: $17.50
You Save: $7.49 (30%)



New (25) from $17.50

Avg. Customer Rating: 4.5 out of 5 stars 42 reviews
Sales Rank: 979

Color: Blue
Autographed: No
Memorabilia: No
Fragile: No
Batteries Included: No
Age: 12 - 99 years
Shipping Weight (lbs): 1.2
Dimensions (in): 6 x 2.8 x 9.5

MPN: 4098551
Model: 4098551
UPC: 803004401008
EAN: 0803004401008
ASIN: B0002V82O8

Release Date: June 12, 2006
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Same Day Shipping, Six Days A Week! (Brand New and Sealed)

Features:
  • Features humorous, non-violent images
  • For 2 to 8 players
  • Booster decks available to expand game-play
  • Includes 165 large cards (blue starter deck and yellow booster deck), 36 small cards, 6 twelve-sided dice, and rules
  • Great game for larger groups

Accessories:

  • Killer Bunnies Violet Booster
  • Killer Bunnies Green Booster
  • Killer Bunnies Red Booster
  • Killer Bunnies Orange Booster
  • Killer Bunnies Booster Deck Set - Ominous Onyx

Similar Items:

  • Killer Bunnies Red Booster
  • Killer Bunnies Violet Booster
  • Killer Bunnies Orange Booster
  • Killer Bunnies Green Booster
  • Killer Bunnies Twilight White Booster

Editorial Reviews:

Product Description
Killer Bunnies is a fast-paced, action-filled card game in which you must try to keep as many Bunnies alive as possible while eliminating your opponents' Bunnies.The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game. Be careful -- it can get dreadfully vengeful, horribly nasty, hilariously messy and just plain fun. Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower' Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent. It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game.


Customer Reviews:   Read 37 more reviews...

4 out of 5 stars Pretty Good   November 12, 2008
After much debate about whether or not to purchase this I "accidentally" purchased it from Amazon when buying other Christmas gifts. I debated whether or not it would be as much fun as Munchkin, which it is placed next to in the local (mall) board/card game stores.

What it has in common with Munchkin is the encouragement of doing whatever it takes to win including, if you can get away with it, cheating. It also sports so sometimes vague descriptions which lead to some sometimes intense arguing over what the card(s) are capable of doing, and of course there are plenty of opportunities to screw over or help the other players. There are some awesome cards such as "Poverty Poker" which allows the user to force the other players to bet something they have, and the winner gets all, or cards that force a switch of the top run cards which can totally ruin the best laid plans.

Luckily this game comes with 2 instruction books. 1) Being a getting started guide. It walks you through a round and has check points to make sure you're were you need to be. The way you generally play is a) play top run card (run cards are face down), b) move bottom run card to the top, c) draw a new card (if it's money or play immediately then play and redraw), d) place bottom run. THATS IT! After a few round it gets pretty quick.

The other book contains what I would call "advanced rules" and "clarifications". It tells of some simple things like being able to join or leave a game at any time and many of the special and very special cards have extra information about them in this book.

The cards seems slightly wider and thicker than normal cards which make them a bit awkward to shuffle, but the thick laminate also allows the cards to be a little more durable (water however still seems to ruin them as we found out...use coasters!!!).

The average game length time for the 4 games I've played thus far is about 45 minutes. The longest being about 1.5 hours. The game can get pretty intense when there's one carrot left to collect (which signals the end of the game), the market is closed (can not buy carrots) and all "choose a carrot" cards have been used (free carrots) except the one in your hand, and you have no bunny (no carrot + no bunny = impossible to win).

Overall I'd rate this game 4/5 and the missing star being that both a + and - . The winner is somewhat random, as long as someone has 1 carrot and 1 rabbit "alive" (being abducted is still alive) then they have a chance of winning.



5 out of 5 stars Awesome game!   October 30, 2008
This game is SO much fun! It's really creative and full of surprises! Definitely buy it!


5 out of 5 stars Great median game for casual players or more serious strategy players   September 24, 2008
I rarely have a group of serious board game players to break out more difficult games like Robo Rally or Pirates Cove, but Killer Bunnies is a great one for mixed groups.

It's still got a strategy element, which keeps it reasonably interesting for more serious players, but you still have a chance to win it if you're a more casual player.

The social aspects of the game are great for parties with bartering and such and the relatively quick pace and relatively simple rules means that you can talk while playing without bringing the game to a halt or making it drag out for hours.

The expansions are also really helpful for scaling up the game and adding a bit of extra randomness. When you have several hundred cards in the game, it's unlikely that you'll see any particular card during a game, and you can have a lot of players without running the deck too quickly (which is good, because shuffling is a nightmare).

Not quite as good or broad of a party game as Apples to Apples, but it's in the ballpark, and a good deal more attractive for those more strategy oriented. Plus the price to get in is pretty low, so it's worth a shot even if you're a bit skeptical.



4 out of 5 stars Killer Bunnies is Killer   August 29, 2008
Despite the age recommendation of 12 and up, my 10 yr old LOVES this game. Game play is fairly simple but the strategy can be interesting. It is possible to play and win without killing anyone else's bunnies (the pacifist strategy). Or, you can detonate a nuclear explosion and wipe out everyone's bunnies (annihilate and rebuild strategy). And anything in between. The random aspect of not knowing which carrot is the magic carrot until the very end (and it changes with each time you play) helps to balance things - you may have all but one carrot and half a dozen bunnies and another player may have just one carrot and one bunny, and they can still win the game. The cards are a thick, laminated stock, thicker than standard playing cards, so they seem to be standing up well to repeated shufflings.


4 out of 5 stars A fun game with flaws...   August 15, 2008
Recently bought this game on the basis that a friend recommended this and a few others as boardgames that I might be interested in. Killer Bunnies reminds me of a game I used to play many long moons ago as a much younger (read: 8-9 years old) person; I think it was called "Go" or "Traffic" or something like that in which cards were used to cause opponents accidents, traffic lights determined whether you were moving or not, and general mayhem.

I will say this though for Killer Bunnies, it is addictive. I also mentioned a flaw (as I see it, others see it as an extension of just a silly game): The ending of the game. The sheer randomness is frustrating to me (and this very well could be a personality defect and not really a flaw in the game). There is enough strategy and chaos in the game that a good player can navigate, with some success, the many ups and downs of the game. But with such a highly random ending in which very little of the previous game play is taken into account (granted, the theory that whoever has the most carrots has the best chance of winning). However, I've now played a good 10-15 times and I've yet to see any person who has the most carrots at the end of the game win. That being said, I'm of the mind that any alternate ending to the game should not rest solely on whomever has the most carrots.

I would give this game a 4/5 for a number of reasons: it's simple nature belies a more complex game, the cards are extremely durable, and the game play has a sadistic tendency to get under your skin. It's just that darn ending that has me not giving this game a complete 5/5 score. Guess it's up to me and my betters to come up with some alternate ending rules that suit our styles and personalities.



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