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MightyMind Regular Edition

MightyMind Regular Edition


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Brand: MightyMind
Category: Toy

List Price: $16.95
Buy New: $13.56
You Save: $3.39 (20%)



New (13) Collectible (2) from $10.00

Avg. Customer Rating: 4.5 out of 5 stars 29 reviews
Sales Rank: 1399

Autographed: No
Memorabilia: No
Age: 3 - 8 years
Shipping Weight (lbs): 1.1
Dimensions (in): 8.3 x 1.3 x 10.3

MPN: 40100
Model: MightyMind Regular Edition
UPC: 038073401202
EAN: 0038073401202
ASIN: B00000K3XI

Availability: Usually ships in 1-2 business days

Features:
  • Faster than a speeding puzzler. Able to leap into challenging puzzles in a single bound. That kid has a Mighty Mind!
  • MightyMind develops creativity & helps children understand visual/spatial relationships.
  • A great confidence builder in a fun, purposeful format.
  • 32 colorful, easy to handle, durable plastic design tiles with 30 tangram-like design cards.
  • Smarter kids. Great Fun. Mighty Minds.

Similar Items:

  • SuperMind Regular Edition
  • ThinkFun Zingo
  • MightyMind/SuperMind Extra Design Tiles
  • Melissa and Doug See & Spell
  • Sequence for Kids

Editorial Reviews:

Product Description
Faster than a speeding puzzler. Able to leap into challenging puzzles in a single bound. That kid has a Mighty Mind! The ingenuity of MightyMind makes it a stand-out favorite with teachers & child development experts. An activity toy that develops the essential skills every child needs. MightyMind develops creativity & helps children understand visual/spatial relationships. A great confidence builder in a fun, purposeful format. Winner of highest awards & recognized as a valuable learning tool in over 17 countries around the world. Universal in appeal as no language is required. Parents Choice Honor Toy Teachers Choice Award Dr Toys Best Vacation Toy Nominated 4 times to Parenting Magazine's Hall of Fame Cited by National Publications Your child will succeed as they learn to build and solve complex jigsaw puzzles! - In 30 connected steps, a child develops proficiency in organizing & planning solutions, sorts unique elements, takes control of the problem solving process. Toss a cape on your kid and another Mighty Mind has arrived! Children learn to solve puzzles entirely on their own.Starting with the simple concept of manipulating two half circles, the child creates a full circle. Then by following a logical numerically programmed sequence of patterns, the child learns how to manipulate 32 geometric shapes to build pictures of increasing complexity. The first 20 puzzles provide color clues in the picture to assist a child in selecting the needed shapes, but the last 10 are without clues and are the most challenging. Whether your child uses the enclosed pattern cards or designs his own figures, animals, people, buildings and imaginative pictures . . . increased skills result. Just the right level of challenge in problem solving & visual spatial experiences. Predictable Success. Brilliant Colors. Intriguing Pictures to Create on their Own. Smarter kids. Great Fun. Mighty Minds. Over 3,000,000 sets have been sold in 20 countries around


Customer Reviews:   Read 24 more reviews...

5 out of 5 stars Increase child's IQ with Spacial learning   December 27, 2008
Went through this game with 3 of my children. Builds confidence, although after the 20th card, it may get frustrating with no clues (even for a 5 yr old), but with alittle encouragement from mom or siblings, they build confidence, creativity, and increase their math spacial perception (good for later math skills). My children are all now in either high maths/english/gifted programs. Highly recommended but only if parent/caregiver will help push them along occasionally when they are stuck.


2 out of 5 stars Mixed bag   June 20, 2008
 3 out of 6 found this review helpful

Though I like the idea of the toy, there are couple of reasons I didn't like this as much as I though I would:
1. From the photos it appears that the figures are like kid's jigsaw puzzles where the border is raised so that kids can easily fit the pieces without the pieces moving. But only two figures are like that. The rest are just pieces of thick paper with figures printed. So no real value for money and makes me think that the packaging is a marketing poly that makes customers think all puzzles are of the same type.
2. The puzzles range from just joining two half circles to form a circle (which I think a 2 or 2.5 yr old could do) to fairly complex ones probably more appropriate for a 5-6 year olds. Unless you are buying it for a 2-3 year old and plan to use it for 3 years or so you will 'waste' part of it.



5 out of 5 stars Fantastic Play Alone Game   March 11, 2008
I homeschool my kids and I bought this to keep my youngest kidlet (3) busy and happy while I was doing school with his older brothers. It was an instant hit! The only problem is that the older boys (6 & 12) want to stop and play with it too. I realized yesterday that it's time to get more tiles and more challenges. When my 3 year old accomplished his first pattern (2 half circles to make one circle) he had a smile from ear to ear and said, "I wanna do it again, Mommy!" and he said that after every card that he completed until they got too hard and then he was content to watch his brothers do the harder ones. I am excited to get our new tiles and more patterns. I might order the magnetic set for my 3 year old to help him keep his tiles in place as he fumbles around as well as being able to take them on an airplane for educational fun in the sky!Magnetic MightyMind


5 out of 5 stars Great Game   February 1, 2008
 1 out of 1 found this review helpful

I was searching for a game that my 3yr old could play with me on rainy days and came upon Mighty Minds. I was hesitant because I thought he would lose interest fast but decided to give a try because he needs to start learning about matching and patterns. As soon as we opened the box he was interested the shapes, then we started with the patterns and he loved playing the game! We played the game for 20 mins and if it weren't for bedtime I think that he would have played longer.
With that being said, I do think that it is not for a child under the age of 3 which is what the game recommends. I teach pre-school and some children are still very interested in putting object in their mouths and so it should be cautioned that the shapes are a choking hazard. Really this game is wonderful for spending time with your child and I don't think I would leave my son to do this game by himself until he is older because I know he might try to put the shapes in his mouth.
I am thinking that this is going to be the gift that I give for all my friends children who are 3 and older for birthdays and etc. My family really loves this game!



5 out of 5 stars Great toy!   August 18, 2007
 1 out of 1 found this review helpful

I just got this toy for my 28 month old. She is a little younger than the recommended age but very mature, so I thought I'd try this with her. She finished cards 1-10 this morning, but I have to sit with her and do them "together," meaning I have to talk through it with her... (What shape do we need? What color?), though I do not help her actually handle the pieces. His 3.5 year old brother is out with dad doing some errand, and when he comes home, I am sure he is going to be THRILLED with this toy. This is the kind of brainteaser that I am confident is perfect for his age, a great "quiet time" toy. I think this set will be good for him through 4 years old. Then I'll get the more advanced version.


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