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Jumpstart 1st Grade Math

Jumpstart 1st Grade Math
Manufacturer: KNOWLEDGE ADVENTURE
Category: CE

Buy New: $29.99



New (1) Used (9) from $3.75

Avg. Customer Rating: 4.0 out of 5 stars 2 reviews
Sales Rank: 32749

Format: Cd
Platforms: Macintosh, Windows
ESRB: Early Childhood
Media: CD-ROM
Operating System: WINDOWS / MACINTOSH

UPC: 738981035154
EAN: 0738981035154
ASIN: B0007M4MJ6

Availability: Usually ships in 1-2 business days

Features:
  • AGE 5-7
  • TEACH ADDITION, SUBTRACTION, AND SORTING
  • [Windows 95/98. Pre Mac OS 9]

Similar Items:

  • Reader Rabbit Math Adventure Ages 6-9 (Jewel Case)
  • Reader Rabbit I Can Read With Phonics 1st and 2nd Grade
  • Jumpstart 1st Grade Classic (PC & Mac)
  • Jumpstart Advanced 1st Grade V2.0
  • JumpStart Reading for First Graders

Editorial Reviews:

Product Description
Children ages 5 - 7 join Frankie the Dog from JumpStart 1st Grade on a fantastic adventure through an oversized backyard. Designed specifically around the 1st Grade curriculum, this ground-breaking educational software teaches math concepts and fundamentals through a comprehensive multi-step process. Kids Learn: Addition, Subtraction, Basic Geometry and Spatial Relations, Counting Money and Telling Time, Sorting and Grouping, Weight and Measurement, Sequencing and Patterns. Fun things to do: Help Miner Worm set the correct time on the town clock- which used to be Frankie's old watch! Or, find the right combination to a locked door by making correct change. It's high-flying fun on the back of a dragonfly! Play tag with other dragonflies by answering equations that involve subtraction. Get twelve answers correct and earn a bone good towards a dog charm for your collar! Help Frankie become friends with the other backyard creatures by playing exciting games that build critical math skills. Prove to the Queen Bee that Frankie can respect his neighbors, and she just might return him to normal size!


Customer Reviews:

4 out of 5 stars Part II (I can't beleive I'm the first to review this!)   August 30, 2005
 2 out of 3 found this review helpful

You might want to read the review below this first because I acidentely saved it.

RIVER RACE: A flea suddenly appears in front of Frankie!(The flee is smaller than him dispite the clams that he was shunk to the size of a flea) He dirrects him to the garden hose witch is making a river that the fleas now use to travel. You have to help Frankie steer Captain Hop's boat down the river with the fleas. First you have to load the fleas and the cargo, witch you do by clicking on the fleas(They load themselves) and then adding the two numbers of fleas together to get the weight of the cargo. The catterpillar will then act like a converbelt and move cargo with numbers on it over to the boat. You have to choose the one with the same number as fleas on the boat. The cargo is just huge shiny balls. Once the ship is loaded, you have to steer the ship. You have to aviode rocks, but dispite their clames you can't run ashore even if you try. At the end there are two tunnels with math problems on them. You have to choose the one that matches the number on the cargo. You have to do this four times just to earn one bone! Not at all one of the better games.
DRAGONFLY TAG: This was the first place I heard the words, "Roger Wilco" and I still don't understand what the "Wilco" means! You have to tag the dragonfly with the number missing from the equation shown. The problem is that they say "Ground Control" is giving them signals on the math problems. There is such a thing, but the message dosn't appear on the grass and it dosn't make flowers automatticly pop up. In levels 1 & 2 flowers pop up to give you a hint on the answer, but in level 3 they disappear. I like it a little but you have to answer TWELVE MATH PROBLEMS JUST TO GET ONE BONE!
SPIDER ORCESTRA: A spider likes to make music, but he's always outta luck. He dosn't have ears and without them, he's stuck! You have to move the stage maneger underneath the floating spiders, and when you see one that fits in the patern of spiders already seated, you click to shoot up some silk. Then lower the spider into the correct seat. The spiders have numbers on them, and a popular pattern in level 3 is just adding one hundred to the first number. A prety good game.
CATIPILLAR CRAWL: My most favorite game of all time! You have to build briges from branches so that the cattipillars can get in the cacoon. Then the babies will fly out!(With thier mom calling out, "To Hollywood babies! Fly to Hollywood!")
SANDCASTLE BUILDER: Frankie is hired by a beatle to build sandcastles for him since when Frankie came the workers all ran away(Inoring the fact that Frankie is smaller) You have to drag shapes over on to the castle. When you compleat three sandcastles, you win a bone!
BONE CLIMB: After you collect five bones, you can build a staircase up to a magic dog tag! You have to put the bones in the holes with the same answer as the bone's equation. When you colect six magic dog tags, Frankie can get into the beehive to get big again!
THE WORM'S CHALENGE: Sometimes when Frankie disappears into the grass, the worm comes with a challenge for him. I like them all except I've never played the Time Trap and I wish they appeared more offten. Some times the worm just pops out of the ground and insults Frankie or tells a joke. Frankie also replys in a joking way.

All in all, this game is good, and I think you should buy it. ~Russian Blue Witch



4 out of 5 stars Can't beleive I'm first to review this!   August 21, 2005
 2 out of 2 found this review helpful

I can't beleive I'm first to review this! This is the only time that's happened. I will devide this into sections saying what's good and bad about each one. We'll start with
THE PLOT: A queen bee magically shrinks Frankie small because he digs up the entire backyard because he thinks it's his own. He pertends he's on a show called, "How to make a mess in your own backyard" hosted by Frankie, top digger. He meets another bee named Ruby and a worm who hates Frankie because he was top digger. Now that Frankie's small, he's the top digger and he plans to keep it that way. He must play games to win the bones he burried so he can make a stair case up to the behive, collecting magic dog tags on the way.
ANT ROUNDUP: Frankie meets an ant who talks like a cowboy. He needs help getting all the ants to bed even though it's still daylight. You have to open gates to herd the ants into the proper bedrooms. You have to organisie the ants by all sorts of regulations which they don't tell you. I like this game.



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