Fate: The Traitor Soul |  | From: Encore
List Price: $19.99 Buy New: $15.89 as of 11/23/2009 10:36 CST details You Save: $4.10 (21%)
New (13) from $15.89
Seller: Green_Valley_Place Rating: 3 reviews Sales Rank: 271
Format: CD-ROM Platforms: Windows Vista, Windows XP Genre: Childrens Adventure Software Games ESRB: Everyone Media: CD-ROM Batteries Included: No Operating System: Windows Vista Shipping Weight (lbs): 0.2 Dimensions (in): 7.6 x 5.3 x 1.3
MPN: 8045610 Model: 19690 UPC: 705381196907 EAN: 0705381196907 ASIN: B002L7GKXG
Release Date: October 13, 2009 Availability: Usually ships in 1-2 business days
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| Features:
| • | Battle new quests and gain entrance to the Chamber of Trials where your hero will face the ultimate challenge in FATE: The Traitor Soul | | • | Three all-new heroes--play as a SteamPunk Cogger, Shadow Elf, or Orc Champion | | • | Three new loyal pets and five new boss monsters | | • | Over 13 new spells, including Fireball, Cinder Blast, and Thorn Skin | | • | New graphics, new music, and new armor & weapons |
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| Editorial Reviews:
Product Description When the Traveler speaks of a test within the Temple of Fate, presented to only the most dedicated of champions, you stand confident that the spoils beyond the portal will be yours. The challenge of FATE - The Traitor Soul is your destiny...will you accept it? Seek fortune and glory within the Chamber of Trials by battling the evil that lurks within. Fight your way through innumerable dungeons, caverns, and tunnels, with one of five loyal pets by your side. Play as yourself, or in the guise of a new hero: an Orc, Cogger, or Elven warrior. Choose from 50 new pieces of armor and 13 new spells. Evil trembles before you, and the ultimate challenge awaits you in FATE - The Traitor Soul!
Amazon.com Product Description Battle new quests and gain entrance to the Chamber of Trials where your hero will face the ultimate challenge. Import your original FATE hero, or play as a new race and take on challenges as an Orc, Elf, or Cogger. This all-new expansion also features the original FATE and FATE: Undiscovered Realms as bonus games. New Features - 3 All-new Heroes: play as a SteamPunk Cogger, Shadow Elf, or Orc Champion!
- 3 New Loyal Pets and 5 New Boss Monsters!
- Over 13 New Spells, including Fireball, Cinder Blast, and Thorn Skin!
- New Graphics, New Music, and New Armor & Weapons!
Face the Ultimate Challenge in FATE: The Traitor Soul The Book of Fate rests on the altar before you. The liberation of Grove made you a hero, but this act has ensured your immortality in the halls of legend. The Book has returned. The Realms are safe. Your armor clatters on stone as you sit on the cold floor of the temple. Few would recognize the youth who set off in search of adventure through the Dungeon Gate under the grime and soot that coats your skin and tarnishes the priceless artifacts you carry. Truly, you could no longer be called a youth, not after your time venturing into the darkness--your steel gaze speaks to the darkness that has followed you back. And so, when the Traveler arrives, speaking of a test within the Temple of Fate, available to only the most dedicated of champions, you stand, confident that whatever spoils lie beyond the swirling portal will soon be yours. You are the hero of Grove, the Guardian of Fate--evil trembles at your every step. It does not occur to you to question the motives of the snake-haired Traveller, weaving tales of a Chamber of Trials in which to prove your quality. It is only natural that such a test would come to one as accomplished as you. So it is with confidence that you step forward, ready to face whatever challenges lie ahead. The portal is dark, reflective, and as you approach the chill breeze issuing forth gives you pause. Your actions are mirrored by the image on the other side, but... the eyes. The eyes have a malice you have known only in the heat of battle, a cruel stare you recognize but have resisted at every turn. You advance through the portal even as your breath catches in your throat. What lies beyond is no common threat, no clear villain. The darkness you face is your own. Trawl dungeons, caverns, tunnels, and more as you journey to meet your fate. | Select a boar, fox, dog, cat, or drone as your pet companion. | Seek fortune and glory under the guise of a new race: play as an Orc, Cogger, or Elf hero. | Over 13 New Spells, including Fireball, Cinder Blast, and Thorn Skin. |
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| Customer Reviews: Don't Buy November 17, 2009 Benjamin Schein I was hooked on the last two FATE's, so I was thrilled when this one came out. After investing about 20 hours in a shadow elf character, two statue items were missing. Naturally, I can't continue the game without them. I tried playing another character, and the game froze up (FATE #2 did that a lot). I would return it, but I don't have the box anymore.
Easy RPG Game for Casual Gamers November 9, 2009 Shawnna L. Werner (harrison, ar) 1 out of 1 found this review helpful
Generally I don't own many RPG games. I stumbled onto the original Fate and was promptly hooked. When the second one came out I had to have it and had a few recommendations for improving the experience. Any recommendations that I would have had were met in Fate The Traitor Soul.
The first was that they would allow different types of characters. They have done this by creating Shadow Elf, Half Orc, and Cogger characters. For those that are wondering the Coggers are cyborgs of a type. As with all new changes the only further recommendation would be more than 2 facial options per gender per character type for the non-humans but not a distraction. Additionally each character has a different initial skill set. Their strength, dexterity, vitality, and magic as well as skill sets are going to be greater than the standards in the other two Fate programs.
The second was that the pack needed to be bigger for the pet. The pet's pack is now three times the size and has an auto sorting function that allows the hero to utilize the full space. It is really a nice feature.
Third, the storage trunk needed to be on all the levels. The trunk now exists in both time and space meaning that the contents of your trunk are the same on all the different realms. There isn't more storage but you can get to it anywhere.
Here are the other interesting changes. There is another set of dungeons that contain the trial portion. If you start out a page the avator of the trial portal is not going to give you a chance at a nifty item. You need to start at adventurer level for that. Grove's portal and avator are present but the portal is too unstable so you need the original Fate if you want to fight in Grove. In addition to more options for your hero there are three new pets. The standard dog and cat are joined by a boar, a fox, and a drone. Personally I find the cat and fox distracting because they are very vocal pets.
In addition to increasing the pet's pack size your hero now can carry two different weapon sets that are easily toggled between while fighting. There are new potions and types of antidotes. Your hero has had an earring added for jewelry. Although the styles leave a little to be desired but it just means that the creators have a sense of humor. A big bad character with a butterfly earring. LOL.
The only down side was the vocal talent of the townsfolk. They sound a little cartoony as well as junvenile and were initially distracting. In additon the fishmonger from Undiscovered Worlds is no longer a town fixture in either Druantia or Typhon but not tragic. Pico is still selling in the dungeons.
Hope this is helpful.
A GOOD OLD SOUL CAN ONLY LEARN A FEW NEW TRICKS October 16, 2009 NeuroSplicer (Freeside, in geosynchronous orbit) 4 out of 4 found this review helpful
The original Fate was the PG version of DIABLO: cartoonish graphics, simplified quests, very limited gore and a cute child/hero running, fighting (and fishing!) in armor. The dungeons were endlessly random, the beasts well deserving their fate and the weapons and trinkets imaginative (and surprisingly expensive!). Overall, very fun to play!
Its first sequel, Fate: Undiscovered Realms, offered more of the same in a second set of dungeons. And now the second sequel improves little beyond offering yet another set.
Very few things are new in this standalone incarnation. True, you can now choose amongst four races (Human, Shadow Elf, Half-Orc and Cogger). The best one is still Human, a true Jack-of-all-trades: Elves are agile but have a very hard time defending themselves; Orcs are clumsy tanks, strong but with low dexterity; whereas Coggers are strong geeks but with no magical abilities.
There are new armor sets, new weapons and spells and new pets. On the other hand, I could discern no change in the graphics and sounds compared to the previous installments.
Finally, the two previous dungeons each get twenty extra levels to explore and plunder. This is a steal because for the price I remember paying for the first game you now get both the original game and its first expansion. On the other hand, you may find exploring all three dungeons and completing one run-and-fetch quest after another a bit tedious. Nevertheless, it is still good casual fun.
RECOMMENDED.
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