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Press Your Luck 2010 Edition

Press Your Luck 2010 Edition

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From: Ubisoft

List Price: $19.99
Buy New: $16.64
as of 3/18/2010 12:42 CDT details
You Save: $3.35 (17%)



New (7) from $16.64

Seller: goHastings
Rating: 3.0 out of 5 stars 4 reviews
Sales Rank: 3794

Format: DVD-ROM
Platforms: Windows Vista, Windows XP
Genre: casino-game-genre
ESRB: Everyone
Media: DVD-ROM
Edition: Standard
Batteries Included: No
Age: 5 - 20 years
Operating System: Windows Vista
Shipping Weight (lbs): 0.5
Dimensions (in): 7.5 x 5.3 x 0.5

MPN: 68578
Model: 68578
UPC: 008888685784
EAN: 0008888685784
ASIN: B002FQIPRM

Release Date: October 27, 2009
Availability: Usually ships in 1-2 business days

Features:
  • All of the favorite moments of the show are in the game
  • Custom Avatars - Design your avatar from head to toe, including body, facial features, hair and clothes
  • Unlock Achievements - Use your winnings for customized items for your avatar; achievements are also connected to Price is Right and Family Feud
  • Premium Graphics - 3D models, enhanced interactivity, and detailed set and game design to match the modern look and feel of the show
  • 3000 Trivia Questions + 50 Whammy Animations = Fun For All - This proven game formula is easy to pick up and play and fun for the whole family

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Editorial Reviews:

Product Description
Collect "spins by answering trivia questions, and then use your "spins on an 18-space game board full of cash and prizes. The person who amasses the most in cash and prizes at the end of the game wins. Watch out for those famous Whammies along the way, they will steal all of your cash and prizes.


Customer Reviews:
3 out of 5 stars A great start to a potentially great game   February 12, 2010
Derek Chase Rodriguez (Texas USA)
This is a great game, as I have enjoyed playing for several hours already. Unfortunately, for big fans of the show, this game lacks in several areas:

1. When you pass your spins to tied opponents, you are not allowed to choose which opponent you want to pass to. Instead, the game decides for you. This is not similar to the official game.

2. Computer opponents are often not very smart and often miss very easy questions or do not pass at appropriate times.

3. Trips are only worth $3000 and $4000 in the first and second rounds. There could be a lot more creativity used in designing prize winnings.

4. Finally, one of the biggest things that takes away from the fun of this game is the board structure is not complex enough. When playing in round 1, as long as you hit stop on the board with $1000 as the highest dollar prize, there will never be a whammy. In round 2, if you hit any board with $3000 + one spin, there is never a whammy there either. I have completed many games without hitting a whammy! While it is fun to win, there needs to be opportunities to hit whammies on these parts of the board as well.

Overall, a fun game. I enjoyed playing it with friends for about 2 weeks, but once I figured out the issues with the game I began to realize just how much better this game could possibly be. I hope to see these changes made for a 2011 version!



3 out of 5 stars OK Game   December 26, 2009
eddie perez (Texas)
PYL is a fun OK game to kill time. The only problem I have is the lack of prizes involved and needs to be more than just trips valued at $3000-$4000. Still, a fun game that stays true to the show and if there's a 2011 edition to be out, More prizes and a lot more money.


3 out of 5 stars Not awful, but disappointing   December 10, 2009
B. GENIER (Indianapolis, IN United States)
4 out of 4 found this review helpful

While this is by far the best "official" PYL game released to date, it falls short of being great in a lot of ways. As you'll see, the CON list far outweighs the PRO. I knew going in that I'd probably be sorry I spent $20 on this, so I only have myself to blame. :) The good news though...I think a second edition could easily address the major problems...if they care enough to do that.

PROS:
* They got most of the spin pass rules right. I didn't expect that! This game only works when the spin pass rules are followed, so it was pleasantly surprising that they paid attention to this and only allow you to pass to the player in first place.

* Visually, it looks just like the show. You can tell they paid attention to the details here...too bad they weren't as observant with how the game functions (see CONS)

* The whammies are cute and very well done. Many were even re-created to match the actual ones on the show. These whammies don't say anything though...they just laugh or snicker at you.

* The customizable avatars are a nice touch...makes the game seem more real.

* The board configurations are right for the most part. This was a nice tip of the hat to fans.

CONS:
* Nitpicky, but it's just not the same without the "real" theme. It's a real head-scratcher as to why they re-created the pilot theme instead of the actual theme. Maybe it was a rights issue.

* With the obvious attention to visual detail elsewhere, it's somewhat surprising that the slides don't look right. The fonts and colors are all wrong...which would have been an easy fix. This is a minor nitpick that doesn't really detract from the game though.

* I mentioned in PROS that the spin pass rules were mostly right...that's true save for one scenario that I've run into. If your opponents are tied, your passed spins automatically go to the player with the most spins. You don't get to choose who you want to pass to. I'm not sure what happens if your opponents are tied on spin totals though. That scenario hasn't come up yet. On the show, spin totals had nothing to do with passing...ever. You could always choose who to pass to if both opponents were tied score-wise. This isn't that big of a deal though. If they were going to mess up one of the pass rules, this one is the least important. I still think it would be an easy fix though.

* Not fool proof, but it's pretty easy to avoid hitting a whammy if you pay close enough attention. Both rounds 1 and 2 have at least one whammy-free configuration. No fun!

* The questions are bizarre...they range from oddly hard, to oddly easy to just plain weird! I'd guess the question writing was outsourced overseas based on the strange phrasing choices in some of them. The original show had a mix of entertainment, statistical and general knowledge questions that tended to produce variable spin totals. The right kind of questions is one of the things that makes this game work in my opinion, so it's a pretty big deal if your questions stink.

* The constant clapping is very annoying and the only way to turn it off is to mute all sound FX which eliminates the board sounds and the "ding" sounds when you earn and pass spins.

* The "host" is also annoying...constantly repeating the same things. You can mute the host, but again this eliminates him entirely which loses some of the "authentic" TV show feel. With the huge pool of episodes Fremantle has access to, I think it would have been a really nice touch to lift audio clips of Peter Tomarken officiating and plug those into the game instead. It probably would have been cheaper too...no voice talent to hire.

* The board sound, while it works on the PC version, isn't the "right" sound. It's just a loop of the first second or so of the 83 board sound. This seems pretty lazy to me.

* The only prize you can win is a trip to some unknown destination...always worth $3,000 in round 1 and $4,000 in round 2. It seems rather lazy that they couldn't come up with a prize pool and rotate them out. There are plenty of websites that go into excruciating detail about the prizes offered on the show. Even a small prize pool is better than a generic trip worth the same amount every time. There is some strategy that's lost by not having variable prize values in the game.

* Big Bucks, while in the right place on the board, doesn't always send you to the actual "Big Bucks" square at the top of the board. This seems like it may have been an oversight, but it's annoying nonetheless and should have been caught in QA testing.

* The "party" mode does not put a computer player in the third spot if you choose to play with 2 people. PYL is a three player game...it makes no sense that you can't plug in a computer player if only 2 people are playing. This is a moot point considering my next item, but still.

* My biggest gripe...the computer players are total idiots. This makes playing a single player game a complete waste of time. Every single time I've played a single-player game, at least one computer opponent earned zero spins (sometimes BOTH of them). This totally eliminates game strategy and sucks every bit of fun out of playing it that way. You can tell they're programmed to randomly select an answer...again, very lazy. I think they should also have given the option to input spin totals and skip right to the board round.

I'm sure the game would probably be fun in a group setting, but if you're buying it to play alone; it's not worth the money. There are too many small things that take the enjoyment and, more importantly, the strategy completely out of the game.

Disappointing to say the least.



4 out of 5 stars Very good, could be better   November 21, 2009
R. Hessler (Ohio)
The Press Your Luck release for the PC is pretty fun. I don't believe there has been a PC version since the old CGA days. The game's look and feel is very well polished. The players, the board, the sounds are pretty much spot on. The experience is fun, if not frustrating because of the whammies (which are much better than the CGA version of the game). You play through 20 programs, I've only moved through to the second one. The trivia can be easy or hard. Questions so far have dealt with anything from University of Cincinnati's nickname to Smallville.

There are a few nitpicks which can be improved on. A vacation prize is merely a "vacation", which is worth $3000 in the first round, $4000 in the second round. Not much in the way of oddity prizes like a chinchilla coat. The game host during the quiz portion is a bit repetitive. "Choose your answer... *select answer*... you chosen your answer." Yes, thank you for letting me know that. It would have been better if there was no game host reaction to choosing an answer. There simply aren't enough things for the host to say. Continuing with the host, in the same fashion, there is redundant speak. ~"You have spins. You have passed spins to do." It isn't deleterious to the experience, but is a bit annoying after a while.

In Vista, there is a lag between the question being typed out and the host saying the question. The game host does audibly ask the full question, which is a nice touch. You can also buzz in early, before a question has been finished. You won't be able to know the entire question if you buzz early, but you'll choose from 4 answers. After the initial choice, one answer is removed and the remaining two players will choose from the 3 options.

Otherwise, the game is a real fun experience, really faithful to the game show. I haven't noticed any audio issues as reported in the Wii edition. The spinning is fun, the Whammies and their actions are spot on (though not too much audio when the whammy animations show). The players aren't rigid. They have dynamic movement which helps add to the experience of a real show.

It'd be nice if the small flaws could be improved. Otherwise, very glad I got this game.





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