Painkiller Resurrection |  | From: Dreamcatcher Interactive
List Price: $19.99 Buy New: $15.40 as of 11/21/2009 21:17 CST details You Save: $4.59 (23%)
New (9) Used (1) from $12.99
Seller: Green_Valley_Place Rating: 2 reviews Sales Rank: 4724
Format: CD-ROM Platforms: Windows Vista, Windows 98, Windows 2000, Windows Me, Windows XP Genre: fighting_action_games ESRB: Mature Media: CD-ROM Edition: Standard Age: 17 - 20 years Operating System: Windows 2000 Shipping Weight (lbs): 0.2 Dimensions (in): 7.4 x 5.3 x 0.6
MPN: DVD74242AC Model: DVD74242AC UPC: 625904742421 EAN: 0625904742421 ASIN: B0027EM7LC
Release Date: October 27, 2009 (New: Last 30 Days) Availability: Usually ships in 1-2 business days
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| Features:
| • | New levels, new monsters, new bosses and a new story, all in typical Painkiller style | | • | Improved shadows, a higher texture resolution, moveable light sources, post processing, motion blur and ambient occlusion | | • | Coop-multiplayer campaign mode | | • | Gaming graphics card is recommend to enhance game play |
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| Editorial Reviews:
Product Description As with every journey into purgatory, the journey in Painkiller: Resurrection starts with death and pain. William 'Wild Bill' Sherman, an ex CIA Agent and specialist for dangerous missions in the Black Ops Special Unit has a big problem: during his last job, he has managed to not only kill the head of an illegal drug operation and a slew of innocent civilians, but himself in a fatal mistake. Trapped in a hostile place between heaven and hell, his soul flickers between the millions of faceless infidels and good and evil forces start to use Wild Bill for their own needs. But, it turns out that nothing is, as it seemed at the beginning...solve the mystery and give the equilibrium between heaven and hell a little flip!
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| Customer Reviews: Underwhelmed is an Understatement October 30, 2009 J. Johnson 6 out of 6 found this review helpful
The original title sported some of the most memorable and dazzling moments I've ever seen in FPS Gaming. I'll admit, I was underwhelmed by the previews of red and black screenshots I saw containing what appeared to be exactly the same druid character models from 2004 in a 2009 title. I overlooked it as a wip, figuring that self-described "Enthusiastic Amateurs" Homegrown Games were too small to market like the big boys of gaming. Pre-ordering this bad boy as a package deal through steam, I figured I had the perfect slasher for Halloween. I found out that if you took the coding modifications made to the original game engine for this title and printed them on paper, I wouldn't wipe my tushie with it.
I'm being as straight as I know how to be in a review: This game sucks. The formula that made the older titles successful has been spread dangerously thin with boring, loosey goosey levels that kill the pacing that made the original title famous. These levels were designed with almost complete and utter disregard for the AI capablities of the characters. It's almost as if the level designers, faced with fancy new level building tools, went hog wild creating super detailed, enormous open levels and then threw in a bunch of enemy spawn points without bothering to test if it was fun, they just assumed the characters would know what to do. Nine times out of ten, an entire horde of enemies can be done away with while standing still with the painkiller, provided you merely place a pebble or a bush between you and them. Compare this type of fighting with the infected from Left 4 Dead, who can literally go wherever YOU can, makes it sad a feels like a lazy move. The enemies themselves now make zero contextual or stylistic sense for being there, because they weren't designed to go with the level themes. The battle-pacing is predictable and flat out awful, often relying on walking into the middle of the room or floor to activate. If you're going to 'WOW' us with recycled weapons and characters, at least give them graphical updates. If you're going to shy away from cg animated cutscenes, and instead opt for so-so graphic novel storyboarding and voice acting that sounds like unprocessed recording studio stock and cram it down our throats, fine. At least show us mercy and let us skip past the intro movie where the pudge faced stinky clod that calls himself a 'world class killer' blows himself up because he can't read a bus schedule.
From a graphical standpoint, the new look is actually a lateral move. There are mistakes here that are simply unforgivable, even for self-described amateurs. One example is the brown, fireball launching brutes, who operate on a badly executed skeletal animation rig that looks like an intern from art school recycled it from his first character project. The skin envelopes created for this character causes it to not only deform inappropriately at low stress angles, but completely fall apart on ragdoll. Things like this detract from the play experience, especially when you notice the heads on these characters all seem to literally SPLIT IN TWO during normal movement because some jerk-wad doesn't know how to mirror his envelopes. Glaring lighting artifacts on maps, low res textures on some close range objects, tiling, stretching, direct x graphical/compatibility noise issues on a fully updated machine, severe clipping issues, physics turned wonky from modification (some of the ragdolls literally EXPLODE and bounce around the level), multiple crashes on high end fully updated machines, and the ability to literally walk through props or off the edge of maps and die. The list goes on. This feels like the first attempt at developing Half-Life before they started over, after Valve realized it wasn't fun and scrapped it.
To be clear, I really love this series! I still play Painkiller to this DAY. However, Resurrection is the 'Halloween 3' of this series. Doesn't really belong or live up to the first titles.
Same old Painkiller October 29, 2009 Anime Fanatic 4 out of 4 found this review helpful
This review is for Painkiller Resurrection. To be blunt, this painkiller is the same as the others: run and gun, blood and bullets, boss battles and bunny hopping. If you liked the other Painkiller games and want some more this is the game for you. Just be aware that even with the games "improved graphics" (improved versus the old painkiller games) it's just not at the level a great title should be. Examples of other great games would be: Bioshock, Far Cry 2, Fallout 3, or Resident Evil 5. Graphics aside something new to this Painkiller are more "open" level designs, however the openness feels pointless, you wonder from one area of a level to another for bad guy killing but there is no point to it, going to side areas does not yield more gold or mini-boss battles, or special weapons, or anything at all, just another place to spend ammo. As for weapons, most of the weapons are the same with a couple of new ones thrown in, but I won't spoil the "surprise." Bottom line...if you want more of the same Painkiller action this game is for you! If however you're looking for something new and innovative...sorry to say this isn't your next favorite game.
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