ClueFinders 6th Grade |  | From: The Learning Company
List Price: $19.99 Buy New: $1.59 as of 11/21/2009 21:52 CST details You Save: $18.40 (92%)
New (16) Used (17) from $1.30
Seller: Bargain Buyers Software Rating: 5 reviews Sales Rank: 2910
Format: CD-ROM Platforms: Windows Me, Windows 98, Mac, Windows 95 Genre: Adventure Games ESRB: Everyone Media: CD-ROM Autographed: No Memorabilia: No Age: 8 - 12.9166666667 years Operating System: Windows 98 Shipping Weight (lbs): 0.4 Dimensions (in): 9.8 x 8 x 1.5
Model: 379538 UPC: 772040812249 EAN: 0772040795382 ASIN: B00004UF30
Release Date: August 24, 2000 Availability: Usually ships in 1-2 business days
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| Features:
| • | Search their underground empire for important clues so you can find your missing friends | | • | Learn how to free Joni from the Plant Queen before she's turned into a plant forever!l | | • | Covers important math topics like decimals and percentages, estimates and ratios | | • | Also encourages better languages skills | | • | They'll get a grip on biology, Physical Sciences, Data Analysis and other science skills |
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| Editorial Reviews:
Product Description In ClueFinders 6th Grade Adventures, you'll join the Cluefinders as they journey to the Empire of the Plant People! Important problem solving skills are also taught -- all in 15 fun activities
Amazon.co.uk ClueFinders 6th Grade Adventures is a great way for children aged 10 to 12 years to consolidate their school learning while having fun. In this game, the ClueFinders are in an underground world populated by a mutant plant army that is planning to destroy the town above them. To make matters worse, two of the ClueFinders have been kidnapped: to stop the plants and rescue their friends, the remaining two ClueFinders have some problems to solve. The puzzles in this adventure game give math, language, science, and problem-solving skills a workout through 15 different activities. Parents can set the skill levels to suit their children's ability, and can do this separately for different skills. As a bonus, ClueFinders 6th Grade Adventures comes with an Adventure Kit CD offering various fun activities, such as a map maker so you can plot treasure hunts or other map-based activities. --Sandra Vogel
Amazon.com Product Description Join the search for the missing ClueFinders in the underground empire ofthe Plant People. A mighty army of mutant plant warriors threatens to takeover the town. It's up to you to use your head to solve the mysteryand save the town from destruction. From cleaning up deadly pollutants tobuilding bridges, each activity is designed to build sixth grade skills inmath, language arts, science, social studies, and problem solving. Workyour way through four levels that increase in difficulty to match your growingskills, and take advantage of detailed help features when a particularlytough challenge slows you down. There's also a Real World Adventure Kit included in the program that allows you to create cool maps to guide your friends on treasure hunts. There's a logbook and calendar to plan activities, keep on schedule, and record your daily thoughts and achievements. You can create, encode, and print top-secret messages with the encoder/decoder, then help yourfriends decode them.
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| Customer Reviews: son's favorite September 23, 2009 Oboe Yuki (Dexter, MI USA) My 11-year-old son loves the Cluefinders series. Even though the math in it is challenging for him (because speed is often necessary), the rewards are fun and motivating enough that he sticks with it until he beats the game. He also finds the characters and the setting amusing. I recommend it highly, especially as something for kids to play with over the summer.
Great!! September 4, 2009 Heya! You can call me StoryMaker. I've been enjoying the ClueFinders series for years, and I just finished ClueFinders 6th Grade. Like the other ClueFinders games, it contains fun games and a great storyline that keeps you hooked. And, like the others, it's loaded with educational value too! This title contains mathematical procedures such as addition applied to both whole numbers and fractions, science of many sorts, and some history to boot. The difficulty level was almost perfect for me - though a few things seemed hard at first, it's relatively easy to develop stradegies that help (for example, rounding numbers in the spores game and guessing if it's really too hard helps a lot). Also, I highly reccommend listening to the other ClueFinders when you get the problems wrong and the Red Video Phone pops up. They often have great suggestions! (Your parents and older siblings often have good suggestions too, if you're really stuck.) Though there aren't as many mini-games as some of the other ClueFinders packages (such as 3rd Grade and 4th Grade), the games that are there are very fun. As stated before, the storyline is quite engaging. The ClueFinders - Joni, Owen, Leslie, Santiago, and their floating laptop friend LapTrap - find themselves trapped in an underground world inhabited by anthropomorphic plants that apparently plan on overthrowing their hometown! They do end up befriending one of them, though, and they go on an adventure full of twists, turns and mystery. Though I can't say it's my very favorite ClueFinders plotline, and though a few elements aren't handled perfectly, it's great overall. In the end, I'd say this a great choice for a 6th Grader (though I reccommend they're at least a little on the smart side) or a 7th Grader who wants to review. As for compatibility, this worked fine on my Windows Vista laptop and on all the Windows XP computers I've played it on. I reccommend the other ClueFinders products, and JumpStart games as well. Signed, StoryMaker. "Gotta trust the kid's review!" (Note: When I played this game most recently, I was over 6th Grade. But I think that using the same stradegies I use can yield good results for younger kids as well.)
a bit too hard February 7, 2006 4 out of 6 found this review helpful
this game is very hard, especially the chemistry parts of it. other than that it is another good edition to your cluefinder collection.
Frustrating! August 7, 2005 T. Sarver (Lapeer, MI USA) 17 out of 18 found this review helpful
I purchased this for my child directly from her school. Initially, she was enjoying the game. But for one math section "Recipe for Disaster", it employs a "trial and error" method for solving problems, our whole family spent nearly an hour with calculators, and algebraic formulas to try to determine these amounts.
Example: You have to get exactly 1.451 ml of fluid. You have 4 cups measuring: 0.668, 0.577, 0.140, and 0.035. It is up to your child to determine which cups to use. It is all really just trial and error.
In short, this part of the game is only serving to foster my child's thought that she can't "Get" math. It is frustrating for her, and she dreads having to play the game. I am frustrated because it's difficult for her father and I as well. Whatever happened to learning to basics? I am very disappointed in this section of the game.
It's a great game! November 28, 2000 17 out of 23 found this review helpful
The cluefinders 6th Grade is about two of the cluefinders have gone missing! So it's the other two's job to find them.They find themselves underground and have ended up in the plant peoples lair.It's the cluefinders job to find their friends and stop the plant people from destroying earth! I recomend this game to kids who are in 5th or to kids who are going into 6th.
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