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Simulation with Arena

Simulation with ArenaAuthors: W. Kelton, Randall Sadowski, Nancy Swets
Publisher: McGraw-Hill Science/Engineering/Math

Buy New: $138.21
as of 11/24/2009 06:24 CST details



New (19) Used (7) from $135.99

Rating: 2.0 out of 5 stars 1 reviews
Sales Rank: 149361

Media: Hardcover
Edition: 5
Pages: 656
Number Of Items: 1
Shipping Weight (lbs): 2.5
Dimensions (in): 9.3 x 7.4 x 1.1

ISBN: 0073376280
Dewey Decimal Number: 003.3
EAN: 9780073376288
ASIN: 0073376280

Publication Date: July 7, 2009
Availability: Usually ships in 1-2 business days

Features:
  • ISBN13: 9780073376288
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.
  • Click here to view our Condition Guide and Shipping Prices

Editorial Reviews:

Product Description
Simulation with Arena provides a comprehensive treatment of simulation using industry-standard Arena software. The text starts by having the reader develop simple high-level models, and then progresses to advanced modeling and analysis. Statistical design and analysis of simulation experiments is integrated with the modeling chapters, reflecting the importance of mathematical modeling of these activities.

An informal, tutorial writing style is used to aid the beginner in fully understanding the ideas and topics presented. The academic version of Arena and example files are available through the book's website.

Verified instructors can also download a 30-seat site license of Arena for use in their course.


Customer Reviews:
2 out of 5 stars Arena Overdrive   November 14, 2009
J. Fernandez (CA)
0 out of 1 found this review helpful

If reading telephone books is your cup of tea, then this book is for you. If you're new to software 'programming' (understand that you're not writing code for Arena; however, the approach to designing your model and inputting the necessary data is a similar process), then this book's singular approach to demonstrating the techniques required could be quite maddening. Only real gripe other than an entire book written in same pitch/font/spacing is that references for end of chapter assignments point to later chapters in the book (i.e. material not yet covered) and subsequent chapter problems make the reader go back to previous chapters to dig out the problem specifics.

Overall, a very detailed explanation of Arena that needs help from 'the other side of the brain' to reach to those who didn't grow up in a computer lab and view problems in 256 colors vs black and white.





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