Smoothed Particle Hydrodynamics: A Meshfree Particle Method |  | Authors: G. R. Liu, M. B. Liu Publisher: World Scientific Publishing Company
List Price: $137.00 Buy New: $103.20 as of 3/21/2010 12:03 CDT details You Save: $33.80 (25%)
New (15) Used (8) from $90.00
Seller: Amazon.com Rating: 3 reviews Sales Rank: 92039
Media: Hardcover Pages: 472 Number Of Items: 1 Shipping Weight (lbs): 1.7 Dimensions (in): 9 x 6.1 x 1.1
ISBN: 9812384561 Dewey Decimal Number: 532 EAN: 9789812384560 ASIN: 9812384561
Publication Date: December 2003 Availability: Usually ships in 24 hours
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Product Description This is the first-ever book on smoothed particle hydrodynamics (SPH) and its variations, covering the theoretical background, numerical techniques, code implementation issues, and many novel and interesting applications. It contains many appealing and practical examples, including free surface flows, high explosive detonation and explosion, underwater explosion and water mitigation of explosive shocks, high velocity impact and penetration, and multiple scale simulations coupled with the molecular dynamics method. An SPH source code is provided, making this a friendly book for readers and SPH users.
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| Customer Reviews: Good overview of SPH but beware. January 30, 2010 A. I. Haque This book is a good overview of SPH. However, the source code in it should NEVER be used for any serious calculation. It uses the direct N^2 interation algorithm to search for neighbors (VERY VERY VERY BAD!!!). Tree codes should be used for that instead and are not described in detail in the book. Also, some of the physics models in the book are explained only superficially. You will not be able to implement them with their information. For some reason these authors wrote a series of books on particle methods and none of them are particularly impressive. Going back to the original research articles is necessary.
Excellent Tome August 18, 2009 Kurt B (Los Angeles, CA USA) My undergraduate degree is in mathematics, but I've always been interested in polytropes and in creating star collisions.
After NVIDIA created CUDA for parallel processing on home PC using shaders, I realized it was time to write a program that could run reasonably fast on a home PC. All I had to do was get a book on SPH and understand it. At the time, this was the only book I could find. I ordered it, and within a month or so, I felt confident I could get something off the ground and began coding.
The book covers everything you need to know about SPH. Of course you need to understand classical physics and multivariable calculus.
It covers support domains, search algorithms, and all of the interactions required for a realistic simulations: viscosity, pressure, heat, and so on. There's really no limit to the applications. Like the first reviewer, I am not interested in explosions, so I skipped all of the discontinuous SPH portions. In order to properly make use of mutual gravity, I used some additional texts, as their book isn't intended for massive, gravitationally bound objects, but in the end, I was able get my program working with their book.
My program, including all of the source, based on this book, is available online. It will run a few thousand particles at 30FPS, and this will only improve as more parallel processing boards become available.
I have their original code ported to .net (runs in series). And I have a parallelized, object oriented version there as well. You'll need XP or Visa 32, VS.net 2008, CUDA, and an NVIDIA card capable of CUDA processing.
The code will not make sense unless you understand SPH--especially the CUDA C code. It will be a nightmare to try and understand what is going on in there. But the serial version of the code is fairly straightforward.
http://kbingham.net
Highly Lucid and Very useful for self-study March 19, 2009 Murali Venkatraman (Melbourne, Australia) I work at CSIRO - Melbourne which is adjacent to Monash University. Both Monash and CMIS (CSIRO) have strong reputation in Smoothed Particle Hydrodynamics (SPH) techniques. Monash houses Prof. Monaghan ( father of SPH ) and CMIS houses Dr. Paul Cleary - one of the pioneers in SPH programming. There are wonderful reviews by Prof. Monaghan and many papers by Paul and others explaining the fundamentals.
However, I found this book to be the best for self-study. Prof. Hoover's book on SPAM may be taken as a supplement to this book, but for a beginner on a serious pursuit of SPH technique, Prof. Liu's book is simply outstanding.
The most striking feature of this book is the structure. It clearly describes the starting point, takes you through through the math and fundamental ideas of SPH method wonderfully well and culminates with algorithms to program it. Although, it talks a lot about shocks, which are irrelevant to me, it is probably the best introduction and exposition to the SPH method there is.
Chapter 1 provides the history. chapter 2 provides the bedrock of SPH. chapter 3 discusses elaborately in both physical and mathematical terms the construction of smoothing functions which form the pulse of SPH and chapter 4 formulates the Navier-Stokes in the required SPH form. That is, by the end of chapter 4, you are equipped with the knowledge of discretizing the N-S equations for programming !
The entire text is sprinkled with ample examples and necessary visuals in a language that is easy and clear. However no problems are present in the end, which is understandable since SPH is basically a computational technique.
I recommend this book to anybody who would like to learn SPH for programming.
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