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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)

iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)Authors: Zirkle Paul, Hogue Joe
Publisher: O'Reilly Media

List Price: $34.99
Buy New: $21.43
as of 11/24/2009 18:13 CST details
You Save: $13.56 (39%)



New (16) Used (2) from $21.43

Seller: a1books
Rating: 1.0 out of 5 stars 1 reviews
Sales Rank: 44035

Media: Paperback
Pages: 255
Number Of Items: 1
Shipping Weight (lbs): 0.8
Dimensions (in): 9.1 x 6.9 x 0.6

ISBN: 0596159854
Dewey Decimal Number: 006
EAN: 9780596159856
ASIN: 0596159854

Publication Date: November 16, 2009  (New: Last 30 Days)
Availability: Usually ships in 1-2 business days

Also Available In:

  • Kindle Edition - iPhone Game Development

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Editorial Reviews:

Product Description
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.

  • Learn how to develop iPhone games that provide engaging user experiences
  • Become familiar with Objective-C and the Xcode suite of tools
  • Learn what it takes to adapt the iPhone interface to games
  • Create a robust, scalable framework for a game app
  • Understand the requirements for implementing 2D and 3D graphics
  • Learn how to add music and audio effects, as well as menus and controls
  • Get instructions for publishing your game to the App Store




Customer Reviews:
1 out of 5 stars Does Not Meet Up To Its Potential   November 19, 2009
Innocente
5 out of 5 found this review helpful

Unfortunately, this book does not meet up to its potential. The main issues I have with it are the code examples and example applications.

* The book does NOT provide complete step-by-step walkthroughs of operations (although, they are generally 'good enough').

* The book does NOT contain complete listings of the project code text. This is a BIG problem.

* The source code is available on SourceForge, but it does NOT match the text in the book!!!

I have no clue why the persons modifying the files changed them so drastically.

So, be aware that there are serious issues regarding learning from this text. I can only hope that someone at O'Reilly sees the problem, and acts to fix it.

Edit : I have downgraded this book from two-star to one-star. The more I get into it the worse it gets. Typos. Coding errors. Misnamed classes, files, methods, member names; the list goes on. It is obvious that the authors of this book did NOT code the projects from the proofs they got from the publisher. It is unlikely that they even read the text of the code; some of the errors are so obvious that even a cursory read shows them up.

You will spend more time trying to fix the errors in the book than you will spend understanding the concepts presented.

Get a different book on Game Engine Design and work your own iPhone compatible version from there.

It will be easier. A lot easier.





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