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Mastering Blender

Mastering BlenderAuthor: Tony Mullen
Publisher: Sybex

List Price: $59.99
Buy New: $31.90
as of 11/22/2009 12:58 CST details
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New (45) Used (10) from $31.90

Seller: thebookguyz
Rating: 4.5 out of 5 stars 6 reviews
Sales Rank: 23707

Media: Paperback
Edition: Pap/Cdr
Pages: 560
Number Of Items: 1
Shipping Weight (lbs): 2.1
Dimensions (in): 9.1 x 7.3 x 1

ISBN: 0470407417
Dewey Decimal Number: 006.6930285536
EAN: 9780470407417
ASIN: 0470407417

Publication Date: April 6, 2009
Availability: Usually ships in 1-2 business days

Features:
  • ISBN13: 9780470407417
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.
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Editorial Reviews:

Product Description
Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it.  This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You’ll take your Blender skills to a whole new level with the featured in-depth coverage of intricate uses for Blender’s modeling, texturing, animation, and visual effects tools in a professional environment.


Customer Reviews:
Showing reviews 1-5 of 6



4 out of 5 stars Getting there is half the fun   July 19, 2009
Ronald J. Harris (San Bruno, CA USA)
I mainly bought this book for the chapters on programming blender with Python and though brief, they actually went beyond my expectations. The three chapters on the Blender Game Engine (including one on Python Power in the BGE) also exceeded my expectations.

The rest of the material here is on other subjects that I didn't find as interesting but the presentation is generally thorough and systematic and will pay off for anyone who has the time and patience to work through it.

Much of the material is introduced through exercises presented in detail, with step-by-step instructions copiously illustrated with often hard-to-read screenshots (tiny black text on a gray background). My impression is that the exercises are frequently too detailed and too time-consuming but if you don't do them you won't feel you have really learned the material and all you will have gained is a general idea of the power of the features under discussion.

With many of the hard to follow, long and sometimes unexciting exercises, it surely would have been useful had the author provided narrated videos lessons in addition to the detailed written instructions. And while blend files of the completed exercises are provided on the book's CD, it would have also more useful had the author provided blend files at intermediate stages for comparison and so that we could skip repetitive parts of the exercises and still absorb a high percentage of the subject matter, especially when the subject is one that we really don't need to master fully today.

One unexpectedly nice feature about this book is that each chapters thoughtfully ends with a section labeled The Bottom Line that provides suggestions for further practice of the chapter material. Outstanding!

I've tried to write a couple of tutorials on blender topics for my own use to get a handle on difficult subjects - it's extremely challenging. The author deserves respect for having the smarts and perseverence to craft such difficult subjects into didactive and informative lessons.



5 out of 5 stars Truly a guide to mastering Blender - and definitely not for beginners.   July 9, 2009
Jerry Saperstein (Evanston, IL USA)
1 out of 1 found this review helpful



I am a Blender wannabe. I know I'll never be anything more than a tinkerer with it and I certainly don't have the artistic ability to do anything serious with it. Blender is an open source, free 3D program with an impressive list of capabilities. In fact, Blender rivals commercial programs costing thousands of dollars.

"Mastering Blender" is the third Tony Mullen book I've read and it is as impressive as the first two. But Mullen's books are aimed at people who are actually quite proficient with Blender. As Mullen puts it, he is writing for "intermediate and advanced" Blender users. If you've attempted to use Blender, you'll immediately recognize that even achieving the intermediate stage of proficiency requires many hours of learning and doing.

That said, there is nothing that prevents the patient novice Blender user from reading, looking at the pictures and, in my case, gasping both at what Blender can do and at the people like Mullen who can do it.

The first chapter is actually helpful to inexperienced users, as it describes how you can gain control of the Blender interface.

After that, it is strictly for the more advanced and capable user. Sculpting and Retopo Workflow explores sculpting; Creating Realistic Images with UV Textures and Node-Based Materials covers texturing snd then Mullen moves into Video Compositing, which is a Blender feature I didn't know existed.

The next six chapters cover scripting Blender with Python, another revelation, and mastering the Blender Game Engine.

Mullen appears to be one of the most knowledgeable Blender users on the planet. His writing style tends to be matter of fact and very straight-forward. His coverage of each of his subject areas is very thorough. There are many large and clear illustrations.

Overall, though it is highly doubtful that I will personally ever be able to use these Blender capabilities, I really enjoyed learning about them through Mullen's ably crafted book.

Jerry



5 out of 5 stars Fills in the blanks from the Noob to Pro online book   June 21, 2009
Bob Edwards
This book is excellent and filled in a lot of the missing pieces from the Blender wiki book "Noob to Pro" - Excellent job of explaining the way Blender works.


5 out of 5 stars Another Great Blender Title   May 25, 2009
Javadog_2008 (San Diego, CA)
1 out of 1 found this review helpful

This is the third title I have purchased from Tony Mullen. The first two, Introducing Character Animation and Bounce Tumble And Splash are geared more towards introducing Blender. This book is definitely aimed at folks that already have a working knowledge of the tool.
While this knowledge may be gained through various tutorials and other material available online, and Tony is the first to point out what materials he used and where to find them, he has a way of putting things together that make it easy to understand and give you a basis that allows you to find those materials and actually understand them.
If there was a critic it would be that some of the material, especially once he starts covering the game engine, could be a little better fleshed out. However, he provides .blend files so it's easy enough to look through those and figure out where he is going.



5 out of 5 stars New to Blender   May 11, 2009
C. Bradford (Tigard, OR.)
I am new to Blender but have been working in 3D art design for a few years.
I feel this book (Mastering Blender) by Tony Mullen was written with people like me in mind. It covers a great deal of the basics of Blender and then goes on to expand your knowledge of the many capabilities of Blender, Python and the Game Engine. The book was written with clear concise step by step tutorials and comes with a CD containing Blender 2.48 and the materials necessary to complete the tutorials.
I highly recommend this great book.
Good job.


Showing reviews 1-5 of 6





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