Realistic Architectural Visualization with 3ds Max and mental ray, Second Edition |  | Authors: Roger Cusson, Jamie Cardoso Publisher: Focal Press
List Price: $54.95 Buy New: $34.62 as of 11/23/2009 05:09 CST details You Save: $20.33 (37%)
New (11) Used (5) from $30.95
Seller: Amazon.com Rating: 1 reviews Sales Rank: 27886
Media: Paperback Edition: 2 Pages: 304 Number Of Items: 1 Shipping Weight (lbs): 1.3 Dimensions (in): 9.6 x 7.4 x 0.6
ISBN: 0240812298 Dewey Decimal Number: 720.2840285536 EAN: 9780240812298 ASIN: 0240812298
Publication Date: November 2, 2009 (New: Last 30 Days) Availability: Usually ships in 24 hours
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Product Description Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max. Full-color step-by-step tutorials give you a firm understanding of the processes and techniques needed to create impressive interior and exterior visualizations. You'll learn how to prepare materials, light a daytime interior scene, use mr Physical Sky, and how to save time during complex renders. The companion website includes all of the tutorial files and sample files from the book.
* Beautiful full-color visualization projects provide step-by-step instruction on valuable techniques and tools * An official Autodesk Techniques co-branded title written by an authoritative expert on visualization * Companion website contains all of the tutorial files from the book
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| Customer Reviews: very photorealistic November 13, 2009 W Boudville (Terra, Sol 3) The screen shots in the book show extremely photorealistic renderings. Some are hard to discern from actual photos. In fact, in the diagrams, often the clearest indication that an image is rendered is the artificial nature of humans depicted in it.
The book shows how mental ray successfully incorporates decades of computer graphics research in ray tracing. The complicated maths is subsumed, so that there are no equations for you to tangle with. Instead and especially if you do not hail from a maths background, you can focus on the architectural issues of layout and let the computer do the mundane number crunching.
Be aware that if you devise a complex image, the rendering can take some time, depending on the power of your machine. The images here are far more intricate than those in computer games, where speed is more important.
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