Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies) |  | Author: Bill Buxton Publisher: Morgan Kaufmann
List Price: $49.95 Buy New: $22.71 as of 11/23/2009 23:34 CST details You Save: $27.24 (55%)
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Seller: s_r_books Rating: 20 reviews Sales Rank: 18579
Media: Paperback Pages: 448 Number Of Items: 1 Shipping Weight (lbs): 1.8 Dimensions (in): 9.1 x 7.5 x 0.9
ISBN: 0123740371 Dewey Decimal Number: 658.5752 EAN: 9780123740373 ASIN: 0123740371
Publication Date: April 11, 2007 Availability: Usually ships in 1-2 business days
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Product Description Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft
"Informed design is essential." While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of Toronto
Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions
"Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim's journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff". -Peter Gabriel
I love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair Hamilton, Symbol Technologies, NY
Books that have proposed bringing design into HCI are aplenty, though books that propose bringing software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design and HCI. --Richard Harper, Microsoft Research, Cambridge
There is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the public-typically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution.
We need design. But design as described here depends on different skillsets-each essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challenges-challenges that build on, rather than replace, existing skills and practice.
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.
Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.
. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams; . Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon; . Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others; . Full of case studies, examples, exercises, and projects, and access to video clips (www.mkp.com/sketching) that demonstrate the principles and methods.
About the Author
Trained as a musician, Bill Buxton began using computers over thirty years ago in his art. This early experience, both in the studio an on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology. He first came to prominence for his work at the University of Toronto on digital musical instruments and the novel interfaces that they employed. This work in the late 70s gained the attention of Xerox PARC, where Buxton participated in pioneering work in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist of SGI and Alias|Wavefront, where he had the opportunity to work with some of the top film makers and industrial designers in the world. He is now a principal researcher at Microsoft Corp., where he splits his time between research and helping make design a fundamental pillar of the corporate culture.
* Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;
* Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;
* Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;
* Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods.
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| Customer Reviews:
Showing reviews 1-5 of 20
The best book on IxD I've read so far November 8, 2009 Hannes Eder (Stockholm) I used to teach media technology at the university, these days I'm a script writer for interactive learning experiences. I've been through a *lot* of similar books, but this one comes out on top so far. I especially appreciate that Buxton has such a wide range of examples to draw from; ranging from industrial design to proper cutting edge IxD-projects.
This book will push you to be a better and more creative designer September 19, 2009 Claudia Wey (Boston, MA USA) I am an interaction designer for almost 10 years, and I am often disappointed with books on this subject. They are all too basic and tell you the obvious. They don't add much, except validating what you already know and make you feel good about what you do. This book was different. It gave me a different perspective. It pushed me in exploring alternatives, trying different techniques, and don't be intimidated by starting from the old paper-and-pencil sketches. I feel that this was one of the few books that I read which effectively help improving my work.
Where's the Beef? June 18, 2009 T.D. (Atlanta) 16 out of 16 found this review helpful
I'm a user experience and interaction design professional, so here's my take from a slightly more informed perspective. As of 2009, this book is frequently recommended for UX practitioners through the UX Book Club movement.
What's good about the book is that it's shiny. It's stirring and inspiring, and offers a lot of wisdom along the way about the nature of the best design processes and the importance of lightweight sketching and trying, trying, trying. It will make you feel very good about design, whether you do it or know people who do, and I think that's why it's caught on so much with the UX Book Club.
On the other hand, many UX people want their books to provide useful frameworks or other practitioner-focused guidelines. This one doesn't, really. This is not a problem if you're looking for a more theoretical treatment of design. Of course, most practitioners aren't--many of them, underscoring one of Buxton's main points, sneer at "theory" in an excellent demonstration of what's wrong with designers. The problem is when a book suggests it's one thing but is actually another. Of course, a "theory" book would sell about as well as cold dog poop, so...
It's got a stunning design-related bibliography for the serious practitioner or researcher, and good tips for people starting out. It may well remind you of the right answer as you read. It's not going to make you a designer; arguably, it may not even make you a better designer in most situations. I can think of about a dozen UX books you should buy before you get this one. It's worth reading, but I don't know about a purchase. To paraphrase the author...it's designed right, but I don't know if it's the right design, or if it presents itself accurately as what it really is.
Solid work - beware the "for designers" chapter June 9, 2009 Benjamin W. Allums Buxton's book does a great job of making the case for design. Further, his approach works well in helping users understand various approaches to sketching. Taken from my perspective as a Software Developer working with Agile methods, this book highlights how to sketch (low effort, high value feedback) to quickly focus on creating great products.
My caveats against the book are the use of an "EABCD" music analogy which is not used consistently and the "for designers" chapter. The music analogy felt contrived when I read it and sure enough, the author abandoned it in short order. This is in contrast to his use of the "Wizard of Oz" metaphor, one that he took a full chapter to introduce and then reused to great affect in later chapters.
The "for designers" chapter simply felt misplaced. The overall tone of the book is quite welcoming, helping people to recognize the strengths and value of a design professional. Except this one chapter. I'm warning you about it because it really is that hard to get through. All the good stuff is on the other side of it. I'd have preferred if Buxton had used Pixar's "Ratatouille" approach: Anyone can cook (few will be great). The chapter was so hard edged that I'd be loath to offer it to a high-school student with an interest in design. Did I mention I do like the book? And that the good stuff is on the other side of this chapter?
Thanks to Bill Buxton for taking the time to put this book together and offer it up to the world.
Insightful and inspirational book about design May 14, 2009 Bill Albert (Waltham, MA) I am not a designer, nor do I have a very strong design sense. None the less, I found this book to be amazing. It shares tremendous insight into how to design products in creative and useful ways. It also givers great inspiration to not only the value of design, but how design fits within a larger organizational context.
Showing reviews 1-5 of 20
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